updated lates folder with a new version:
lastes master changes merged,
some stability improvements to dx12
merged Hylian's changes.
testing is welcome.
Enjoy
Tino, using DX12 on 627 I can't run load games in a row without getting this error message:
But if I load a game, then close the emulator, open it again and load a game, it will load ok. The other backends seem to be working normally.
Using 627 (or anything newer than 524 I think) there is a weird audio bug for me on Custom Robo. The music will randomly stop playing during a match.
(04-10-2016, 08:10 AM)Tino Wrote: [ -> ]updated lates folder with a new version:
lastes master changes merged,
some stability improvements to dx12
merged Hylian's changes.
testing is welcome.
Enjoy
For those interested in knowing the changes I made:
- Implemented an anti-ringing to Jinc's Texture Scaler. Because it was too strong and causing some textures to becoming a bit unreal;
- Optimization of Bicubic and Jinc texture scalers, which provided a speed boost of ~40% in both standard and SSE implementations. Now, even the standard ones is faster than the old SSE versions (obviously, new SSE is much faster now).
(04-10-2016, 08:43 PM)Hyllian Wrote: [ -> ]For those interested in knowing the changes I made:
- Implemented an anti-ringing to Jinc's Texture Scaler. Because it was too strong and causing some textures to becoming a bit unreal;
- Optimization of Bicubic and Jinc texture scalers, which provided a speed boost of ~40% in both standard and SSE implementations. Now, even the standard ones is faster than the old SSE versions (obviously, new SSE is much faster now).
With a boost like that im pretty sure i can run high quality scaling with shaders without lag now. Good work dude.
(04-11-2016, 12:56 AM)CowlScatman Wrote: [ -> ]With a boost like that im pretty sure i can run high quality scaling with shaders without lag now. Good work dude.
Thanks for the boost to Bicubic Hyllian. Needed that for 4K on SMG2.
New issue with mario kart wii in dx 12 with ishiiruka 627 tino.
When I'm using the xBRZ texture scaling mode option on ishiiruka with Virtual Console SNES games such as Chrono Trigger and Final Fantasy VI, I seem to be getting a huge amount of slowdown.
Is there any way to use this filter on Ishiiruka with these games and not get slowdown?
(P.S I know I can use Snes9x to play these games, but I was just wondering if it's possible to use this filter without slowdown on Dolphin too.)
May I request a toggle\setting to disable emboss maps until they work?

updated latest folder with a new version, most (I hope all) of the issues reported under dx12 should be fixed now, there are still some random hangs but i will work on them next.
Testing is welcome.
Enjoy