Tino,
Skyward Sword's issue (inside The Pirate Stronghold mini-dungeon)
it's fixed by Ishiiruka.242(5571e3c).

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Thank You!!!
There is something that bother me lately, Ishiiruka it's getting slow day by day.
For the first time, Master's Direct3D it's faster than Ishiiruka on SMG2.

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On my rig, It's at least 10fps faster on Master (even DX9 it's slower than Master).
You can see it in most demanding areas of the game.
(01-25-2015, 11:57 PM)Ranz92 Wrote: [ -> ]![[Image: 5tdizgat.jpg]](http://fs2.directupload.net/images/150125/5tdizgat.jpg)
Here you go, Tino 
mmm tested with the same settings and i cannot reproduce it. Is the same for master or just ishiiruka?
Anyone else has constant Dolphin crashes when exiting games on Direct3D11 backend since version 242 ?
Crashes or rather freezes when exiting a game (by pressing Escape) in fullscreen has happened for me for a looong time with Ishiiruka (reported it back then); though with DX9, I never used DX11 with Ishiiruka.
Any word if they'll be an HLE fix for the Zfreeze?
If you mean a fix for Rogue Squadron's HLE sound issues, then Delroth made one which is to be found in Fiora's branch. I don't know if that can be easily mergedcinto Ishiiruka (and I don't know if it makes issues in other games since it's a hack), would be great, though

(01-26-2015, 04:42 AM)Wohlrajh Wrote: [ -> ]Anyone else has constant Dolphin crashes when exiting games on Direct3D11 backend since version 242 ?
It's the same problem I had when I used new revisions from the master branch whenever I used Direct3D.
There's something not quite as it should be because OpenGL in master is unaffected.
The ones with problems when exiting d3d11 can you try using cpu bbox?
(01-26-2015, 10:27 PM)Tino Wrote: [ -> ]The ones with problems when exiting d3d11 can you try using cpu bbox?
Hi Tino. I still have crashes when exiting games with CPU bounding box (if that's what you meant by bbox). Problem happened between version 239 and 242 because it was good until then.