Well, I'm still not sure if it's really a bug or if it has something to do with my computer. But if it was my computer, I guess the issue would also exist with master build.
I have two question concerning this fork, does this keep up to date with master branch? and second, is this geared to avoid the typical game hiccups that happen due to shader cache?
Also by reading a few messages this build seems targeted to lowend PC's, I have a powerful PC, am I better of the master branch?
This branch if you turn on predictive or async fifo can eliminate stutters on powerful PCs.
It also has some form of slightly glitchy time stretching.
But it has a music looping bug.
Trying the latest build with Xenoblade Chronicles works fine, although it crashes as soon as I try to load custom textures. Are they supported or is it a bug? I'm playing on FX 835, R9 270X, latest drivers, latest ishiiruka version. Tried this build once someone recommended it, because of async fixing stuttering during battles. Great build, I'm just wondering if there is a way to have the HD pack too.
If custom teztures crash is a bug please post the version of the game and the version of the texture pack you are using.
I wasn't having a bug with custom textures in Xenoblade the last time I tried it, but I haven't played the game in quite a while.
I'm using the SX4E01 American version of Xenoblade along with the v5.6U HD Texture Pack from this thread:
https://forums.dolphin-emu.org/Thread-hd-retexture-xenoblade-chronicles-hd-texture-pack-v5-6u-october-18-2014
Version of Ishiiruka Dolphin is : 39410f4
I've tried loading the whole texture package and I've tried loading just a few icons to see if it has to do with the size,
it crashes as soon as I tick the Load Custom Textures button.
Also tried fiddling with the settings, even at the default settings it crashes as soon as I tick the box.
This version is awesome! It is the only one that I've been able to get SMG to run full 60fps with LLE (to eliminate the loud sounds issue) without any audio glitches on my aging i7 860 (4ghz).
MP3 is much more playable, but not quite there yet.
updated the latest folder witha new version. no new functionalities is just a code reordering to make things in a more "master way". testing searching for regresions is welcome.
about the custom texture issue that thynderhead9 reported i cannot reproduce it, so if anyone can reproduce it and if i can get more detail about the area of the game where the problem is found it will help me.
thynderhead9: please post your hardware configuration.
Operating System
Windows 8.1 Pro 64-bit
CPU
AMD FX-8350 45 °C
Vishera 32nm Technology
RAM
8.00GB Dual-Channel DDR3 @ 671MHz (9-9-9-24)
Motherboard
Gigabyte Technology Co., Ltd. GA-990XA-UD3 (Socket M2) 33 °C
Graphics
SAMSUNG (1680x1050@60Hz)
L550 (1280x1024@60Hz)
2048MB ATI AMD Radeon R9 200 Series (ASUStek Computer Inc) 40 °C
Storage
931GB Western Digital WDC WD10EAVS-00D7B1 ATA Device (SATA)
55GB OCZ-AGILITY3 ATA Device (SSD)
Audio
Realtek High Definition Audio
Tried again last night with the latest stable version( ce011e3) and it works correctly, so my guess is it is limited to the unstable version, either from the game or my configuration.