@Bighead: just uploaded a new version can you please test that textures with custom mips work as intended?
@embrez: for the error message it seems that you are on the wrong folder, you should download the files, enter the folder of the repository create a build folder enter that folder and then execute that command.
I got this big error now
do I need to download something?
-- The C compiler identification is unknown
-- The CXX compiler identification is unknown
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- broken
CMake Error at /Applications/CMake.app/Contents/share/cmake-3.10/Modules/CMakeTestCCompiler.cmake:52 (message):
The C compiler
"/usr/bin/cc"
is not able to compile a simple test program.
It fails with the following output:
Change Dir: /Users/(myname)/downloads/Ishiiruka-master/build/CMakeFiles/CMakeTmp
Run Build Command:"/usr/bin/make" "cmTC_21ebf/fast"
xcrun: error: invalid active developer path (/Library/Developer/CommandLineTools), missing xcrun at: /Library/Developer/CommandLineTools/usr/bin/xcrun
CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
CMakeLists.txt:12 (project)
-- Configuring incomplete, errors occurred!
See also "/Users/(myname)/downloads/Ishiiruka-master/build/CMakeFiles/CMakeOutput.log".
See also "/Users/(myname)/downloads/Ishiiruka-master/build/CMakeFiles/CMakeError.log".
(02-04-2018, 09:56 AM)embrez Wrote: [ -> ]I got this big error now
do I need to download something?
-- The C compiler identification is unknown
-- The CXX compiler identification is unknown
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- broken
CMake Error at /Applications/CMake.app/Contents/share/cmake-3.10/Modules/CMakeTestCCompiler.cmake:52 (message):
 The C compiler
  "/usr/bin/cc"
 is not able to compile a simple test program.
 It fails with the following output:
  Change Dir: /Users/(myname)/downloads/Ishiiruka-master/build/CMakeFiles/CMakeTmp
 Â
  Run Build Command:"/usr/bin/make" "cmTC_21ebf/fast"
  xcrun: error: invalid active developer path (/Library/Developer/CommandLineTools), missing xcrun at: /Library/Developer/CommandLineTools/usr/bin/xcrun
 Â
Â
 CMake will not be able to correctly generate this project.
Call Stack (most recent call first):
 CMakeLists.txt:12 (project)
-- Configuring incomplete, errors occurred!
See also "/Users/(myname)/downloads/Ishiiruka-master/build/CMakeFiles/CMakeOutput.log".
See also "/Users/(myname)/downloads/Ishiiruka-master/build/CMakeFiles/CMakeError.log".
(No idea is Ishiiruka even supports mac)
Looks like you've not installed the developer tools - you likely need to run "xcode-select --install" first, or install xcode off the app store.
same error with xcode installed
(02-04-2018, 11:29 AM)embrez Wrote: [ -> ]same error with xcode installed
What did "xcode-select --install" say?
Does "xcrun --show-sdk-path" return an existing directory?
with xcode-select --install it work but now it saying my dolphin.app could be damaged or incomplete I can't open it
edit: forgot a step it's working now
(02-04-2018, 09:34 AM)Tino Wrote: [ -> ]@Bighead: just uploaded a new version can you please test that textures with custom mips work as intended?
It almost works perfect.

I noticed some fluctuations in mipmap distance with different IRs and other settings but for the most part, the difference between the various settings is negligible and looks as (or close) to what is expected. Awesome on that front.
I noticed two bugs, the first is it seems that all mipmaps are being detected but not all mipmaps are being loaded. For example, this retro texture that fades into the distance has 4 levels of fade, followed by 7 levels that are fully transparent. For the final levels, it looks like they are being detected but instead the first level is being loaded. The wall texture is using the same technique and also showing the issue. The final levels are not fully transparent but fade to dark green. A black line can be seen down the center behind the rotating platforms.
Another bug is if IR is set to Auto (Window Size), an error pops up and the arb texture corrupts.
@bighead: thanks for the testing will fix that ASAP, where i can download the full pack to test it?