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Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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(05-11-2017, 05:06 AM)Craftyawesome Wrote: [ -> ]Wow I'm blind today XD. Anything that flat out breaks the game is auto set though.

True, but there are lots of per-game tweaks that need to be set.  For example, The Last Story needs the Texture Cache Accuracy set to Balance to fix blur.  Xenoblade Chronicles needs "EFB Copies to Texture Only" disabled for screenshots to appear.  Neither of those options are auto-set.  You need to edit the config file manually, or remember to change the options each time.

Then there are things like graphical enhancements.  Those are hardly as important, but as an example, if I want a lot of games to look decent I need to run them at 3x resolution.  With The Last Story, it stutters too much if I do that, but looks and runs fine if I set it to 2.5x resolution.

Anyway, being able to set them from a UI instead of having to search for the proper config setting would be a great addition IMO.
Any builds coming soon with 2.25x Native Resolution and 2.5X MSAA and SSAA Anti Aliasing?
A quick suggestion, Dolphin 4.0.2 was extremely buggy but it had 1 great feature: CSAA Anti Aliasing. Do you think you can add that?
Thanks in advance btw
Seems odd but is like bugs likes F Zero GX but is not a groundbreakign one, but a problem that dolphin had in the past, the screen aspect ratios is not shown correctly, on some screens it shrink to 4:3 even when the game is wide screen, others like in game racing has the correct aspect ratio.

Running the 947 build of ishiiruka dolphin

CTOBN

Madworld's cutscene panels don't display properly as demonstrated in attached image. Using build 947.
(05-06-2017, 11:23 PM)Gravitas Wrote: [ -> ]I'm currently on Debian Stretch and I'm trying to install the Faster Melee version of Dolphin (which is really just an Ishiiruka fork). I downloaded and ran an installation script from here but I get a crash when the binary starts getting linked.

I can't help you directly but if you're willing to invest a bit of time (maybe an afternoon or so) you could take Dolphin's existing package definition file (whatever the equivalent of RPM's .spec files is for .deb packages), modify it to make it work with Ishiiruka and send me that via a Submit Request at https://build.opensuse.org/package/show/home:KAMiKAZOW:Emulators/ishiiruka-dolphin-unstable

I make sure anyway that this package is being updated and you wouldn't need to wrestle with errors like yours.
The aspect ratio problem occurs not only on F Zero but also in other games too.

But this game has more than aspect ratio problems, as the graphics are being rendered in a wierd way.

The first picture is a well working game of dragon ball z sparkling meteor on build 917, the last one i know the game is working as is intended.

The next 2 pictures are from the current emulator build, 947, and both versions are with the same config files, along with DX11.

Tino thanks for the emulator again, and keep that good work!
updated latest folder with a new version, merged latest master changes, fixed some issues reported in the forum, Enjoy.
(05-21-2017, 04:16 AM)Tino Wrote: [ -> ]updated latest folder with a new version, merged latest master changes, fixed some issues reported in the forum, Enjoy.

Thanks tino y really apreciate what you are doing for us!

Unfortunatelly, the graphic problems and the aspect ratio problems persis.
Silly question. Is there a way to run Ishiiruka in isolation without it affecting a separate vanilla Dolphin build (ie/ settings and game list)?
(05-21-2017, 08:54 PM)Psycho Fox Wrote: [ -> ]Silly question.  Is there a way to run Ishiiruka in isolation without it affecting a separate vanilla Dolphin build (ie/ settings and game list)?

If you add a portable.txt in the same directory as the exe it will save there. This also works with vanilla dolphin.
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