(05-03-2015, 07:35 AM)Panchito Wrote: [ -> ] (05-02-2015, 08:16 AM)Tino Wrote: [ -> ]updated with a new version, errors reported with dolphinfx and geometryshadergen should be fixed
Yup, no error messages whatsoever so far, so it seems that did it, at least on my setup, I hope others can say the same. Â
Congratulations and thanks a lot your efforts.
Cheers.
Yes, no more warning messages here either

 thank you @Tino

Hey, awesome friend
I don't mean to sound pushy, but do you know when SSAO will be implemented? Just making sure you're still working on it
Sorry, again, for sounding like a nagger.

I already told that you have to be patient. but as a little advance report I already have SSAO Pass implemented what is missing is the support for multi-Pass shaders that is my next goal.
Understandable, man. I was just worried that you might of stopped development of the shader.
I'm not impatient, but more on the nervous side, you know.
Not nervous anymore, of course
Again, man; THANK YOU, FOR YOUR AWESOME WORK!
(05-04-2015, 10:23 PM)Tino Wrote: [ -> ]
I already told that you have to be patient. but as a little advance report I already have SSAO Pass implemented what is missing is the support for multi-Pass shaders that is my next goal.
#TinoisDabest!
^This needs to trend on ever social media site out there.
By the way, I figured out how to get a decent amount of blur at 4k resolution, but I was wondering there was a way to improve the quality. Make it look less pixelated?
http://puu.sh/hC6ET/96886721ca.png
(05-05-2015, 06:38 PM)rlaugh0095 Wrote: [ -> ] (05-04-2015, 10:23 PM)Tino Wrote: [ -> ]
I already told that you have to be patient. but as a little advance report I already have SSAO Pass implemented what is missing is the support for multi-Pass shaders that is my next goal.
#TinoisDabest!
^This needs to trend on ever social media site out there.
By the way, I figured out how to get a decent amount of blur at 4k resolution, but I was wondering there was a way to improve the quality. Make it look less pixelated?
http://puu.sh/hC6ET/96886721ca.png
You know what kind of DoF effect looks beautiful - Matso DoF. However; we should just respect the work that he's done. I, for one, highly respect his work.
Example of Matso DoF, BTW.
![[Image: Screenshot2344.png]](http://i171.photobucket.com/albums/u284/kinimod1986/Screenshot2344.png)
(05-05-2015, 08:44 PM)ZeldaGamer23 Wrote: [ -> ] (05-05-2015, 06:38 PM)rlaugh0095 Wrote: [ -> ] (05-04-2015, 10:23 PM)Tino Wrote: [ -> ]
I already told that you have to be patient. but as a little advance report I already have SSAO Pass implemented what is missing is the support for multi-Pass shaders that is my next goal.
#TinoisDabest!
^This needs to trend on ever social media site out there.
By the way, I figured out how to get a decent amount of blur at 4k resolution, but I was wondering there was a way to improve the quality. Make it look less pixelated?
http://puu.sh/hC6ET/96886721ca.png
You know what kind of DoF effect looks beautiful - Matso DoF. However; we should just respect the work that he's done. I, for one, highly respect his work.
Example of Matso DoF, BTW.
I wasn't asking him to change anything, I was just asking if there was a way to make the effect smoother. Im fine with the effect the way it is. I think it's actually kind of cool the way it resembles skyward swords effect.
I think I found my presents for twilight princess.
http://puu.sh/hCaDf/71b1eb0e0d.png
(05-05-2015, 09:09 PM)rlaugh0095 Wrote: [ -> ] (05-05-2015, 08:44 PM)ZeldaGamer23 Wrote: [ -> ] (05-05-2015, 06:38 PM)rlaugh0095 Wrote: [ -> ] (05-04-2015, 10:23 PM)Tino Wrote: [ -> ]
I already told that you have to be patient. but as a little advance report I already have SSAO Pass implemented what is missing is the support for multi-Pass shaders that is my next goal.
#TinoisDabest!
^This needs to trend on ever social media site out there.
By the way, I figured out how to get a decent amount of blur at 4k resolution, but I was wondering there was a way to improve the quality. Make it look less pixelated?
http://puu.sh/hC6ET/96886721ca.png
You know what kind of DoF effect looks beautiful - Matso DoF. However; we should just respect the work that he's done. I, for one, highly respect his work.
Example of Matso DoF, BTW.
I wasn't asking him to change anything, I was just asking if there was a way to make the effect smoother. Im fine with the effect the way it is. I think it's actually kind of cool the way it resembles skyward swords effect.
I think I found my presents for twilight princess.
http://puu.sh/hCaDf/71b1eb0e0d.png
Nice, but I wish the HUD wouldn't blur.
The current dof implementation is just a concept to demostrate the usage of depth. It can be inproved a lot. If soneone cames up with a better inplementation i will gladly include it. I will improve the code myself after i finish the multi stage support.