(03-04-2016, 11:10 AM)Aleron Ives Wrote: [ -> ]Thanks to Link's GameINI thread, you can add the following setting to the INI file for ZTP, assuming your backend supports the shader you want to use:
[Video_Enhancements]
PostProcessingShader = shader_name_goes_here
This only works on OpenGL it seems.. I tested it.. But with Tomoya HD Â texture I'm using DX11 and I'm using post processing without any issues if I load them up on the main enhancement panel.. But I want them to load ONLY for TP and no other games.. Are there any other way of doing this?
@keem85: are you trying to set post procsing enabled just for that game or you need to set specific setting for post procecing for that game only?
(03-05-2016, 05:46 AM)Tino Wrote: [ -> ]@keem85: are you trying to set post procsing enabled just for that game or you need to set specific setting for post procecing for that game only?
I'm trying to set post processing for TP only. DolphinFX and IshiirukaFX to activate ONLY when I start TP..Â
@keem85
under [Enhancements] secti of your game ini you have to add
PostProcessingEnable = true
PostProcessingTrigger = 3
PostProcessingShaders = DolphinFX:IshiirukaFX
in the order you need to load the shaders
Xenoblade Chronicles HD Texture Pack v7.2d - (January 14, 2016) Thread Wrote: (03-01-2016, 11:27 PM)degasus Wrote: [ -> ]Re: all of those log messages.
Oh damn, sounds like I have missed a max(..., 1) in https://github.com/dolphin-emu/dolphin/blob/master/Source/Core/VideoCommon/HiresTextures.cpp#L421 ....
(03-03-2016, 08:25 AM)degasus Wrote: [ -> ]Does this PR fix this errors? https://github.com/dolphin-emu/dolphin/pull/3700
(03-04-2016, 04:14 AM)Bighead Wrote: [ -> ]Tested it out and this does fix the issue!
This also exposed some textures with bad aspects, which I thought I fixed them all at one point. Guess I either missed some or I just got lazy and didn't check new textures that were added over time...
Hey Tino, I just wanted to pass along an issue degauss has apparently fixed whatever issue was causing all of the logs I posted when using said Xenoblade custom textures.
Please consider making the equivalent changes for Ishiiruka (As of this post, it has not been added to Master, and from comments looks like it would be a patch post Dolphin 5.0 release).
(03-06-2016, 04:24 AM)Kamikaze_Ice Wrote: [ -> ](As of this post, it has not been added to Master, and from comments looks like it would be a patch post Dolphin 5.0 release).
The comments actually say that it should be included before 5.0 is released.
Well, MK Wii is running great in normal Dolphin through OpenGL for sure. Better at 4K than it was a while ago. Has never been less stuttery. Through Ishii though this game just doesn't run for me at all anymore worth a damn. Not a big deal as the game isn't very good and I use both versions for games anyway. OpenGL seems maybe better for MK Wii IDK.
(03-05-2016, 06:54 AM)keem85 Wrote: [ -> ]I'm trying to set post processing for TP only. DolphinFX and IshiirukaFX to activate ONLY when I start TP..Â
The correct section to add the per game settings id Video_Enhancements

(03-06-2016, 04:28 AM)JosJuice Wrote: [ -> ]The comments actually say that it should be included before 5.0 is released.
Well thanks for the correction. I interpreted his statement a "bugfix" for 5.0, and thus implying a fix
to 5.0 and not
before 5.0.
Is the glass half empty or half full of water? I don't care, I'm gonna drink it cause that's all that's there

updated the latest folder witha new version, just small fixes and merges from master.