the same way yo u do it on master, just put the textures on Documents\Dolphin Emulator\Load\Textures and enable Load Custom Texturs on the configuration menu
It always crashes when I enable custom textures.
can you post more information, like game, texture format, you specs?
It was the Xenoblade PNG texture pack. I have a 4770K and GTX660
thanks for the info, will chek it
Forgive me if this is a dumb question, but would it be possible to incorporate the Zelda ucode HLE fixes into these builds?
i'm a little burried in work this days but i will try to update a new version soon and i hope i can merge allthe new changes from master
Keep up the good work Tino
I found a bug with the graphic menu of dolphin, after you start your game if you open the graphic menu of dolphin, the game will get many black textures or even black screen if Disable destination Alpha is OFF, with Disable destination Alpha ON this bug doesn't happens.
The issue is, if Disable destination Alpha is OFF in your gameini or by default, after you open the graphic menu, will get black textures. (if the graphic menu has Disable destination Alpha ON it won't happen, but some games needs to keep this option OFF, like MKDD, MP1, MP2, RE4 etc)
Many games are affected by this problem, here some that I tested:
Metroid Prime GC (many black textures)
Mario Kart DD GC (black screen)
Resident Evil 4 Wii (black textures)
F-Zero GX (black screen)
Metroid Prime 2 GC (black texteures in scan visor)
There might be some bug with Disable Destinations Alpha in the Graphic menu.
Tested with Dolphin-DX9-Final.4.0-164.x64.
BTW, feel free to ask me, if you didn't undestand something.
Just out of curiosity, I heard Microsoft released it's new DirectX12. With DX12, D3D12 was obviously included. Is there any plans that Dolphin will include D3D12 once it is available?
Wrong spot to ask about this.
Also, no real information was released yet on D3D12, so the devs don't know what can be put into Dolphin