(10-21-2015, 06:47 AM)Mickers Wrote: [ -> ]I've been using build 448 for a few days, and so far it's been amazing. Mario Kart Wii is pretty much entirely flawless with the async shaders. The game runs at full speed, period. Not even the tiniest stutters at all, ever; even with VSync enabled. Stock Dolphin would lock up for either short or long periods of time whenever a new area was loaded, and that got tiring fast. Sometimes I do get some errors about invalid reads, but those don't seem to affect the game at all (turned panic handlers off for that reason). That, and I get strange corruption on the right half of the screen in Time Trial mode, which is a minor issue.
This is probably a dumb question, but does Wi-Fi work on this? Wonder if I can connect to the custom servers.
Can't thank you enough for this amazing build!
netplay probably wont work. It desyncs really fast if im not mistaken.
![[Image: bQphLEH.png]](http://i.imgur.com/bQphLEH.png)
For some reason, Force 16:9 aspect ratio doesn't seem to work properly for me anymore in Ishiiruka or Master builds. I had to take the screenshot above in windowed mode, but I also get black bars in fullscreen. I have the fullscreen resolution set to my monitor's resolution (1920x1080) and internal resolution set to 4x Native, but Dolphin doesn't seem to render to the entire window. What's weird is that when I force 16:9, the aspect ratio is actually somewhere between 4:3 and 16:9. When I set the aspect ratio to stretch to window, there are no black bars. Since my monitor is 16:9, shouldn't Force 16:9 produce the same thing as stretch to window? I usually use OpenGL, but I have the same problem with Dx9 and Dx11. Anyone encounter a similar issue?
(10-21-2015, 09:34 AM)MrClosetAtheist Wrote: [ -> ]![[Image: bQphLEH.png]](http://i.imgur.com/bQphLEH.png)
For some reason, Force 16:9 aspect ratio doesn't seem to work properly for me anymore in Ishiiruka or Master builds. I had to take the screenshot above in windowed mode, but I also get black bars in fullscreen. I have the fullscreen resolution set to my monitor's resolution (1920x1080) and internal resolution set to 4x Native, but Dolphin doesn't seem to render to the entire window. What's weird is that when I force 16:9, the aspect ratio is actually somewhere between 4:3 and 16:9. When I set the aspect ratio to stretch to window, there are no black bars. Since my monitor is 16:9, shouldn't Force 16:9 produce the same thing as stretch to window? I usually use OpenGL, but I have the same problem with Dx9 and Dx11. Anyone encounter a similar issue?
I have this problem with Super Smash Bros. Melee actually.
Tino, was the debug texture feature ever added?
@ MrClosetAtheist
It is not a bug. Most GC and Wii games do not use exactly 4:3 or 16:9, and Dolphin now correctly displays games at the same AR as real hardware. If you want to avoid the black bars, you can either enable the cropping option, which will remove enough of the picture to make the remaining image exactly 4:3 or 16:9, or you can use the "stretch to window" option to restore the old distorted 4:3 or 16:9 AR used by previous Dolphin versions.
(10-21-2015, 08:11 AM)CowlScatman Wrote: [ -> ] (10-21-2015, 06:47 AM)Mickers Wrote: [ -> ]I've been using build 448 for a few days, and so far it's been amazing. Mario Kart Wii is pretty much entirely flawless with the async shaders. The game runs at full speed, period. Not even the tiniest stutters at all, ever; even with VSync enabled. Stock Dolphin would lock up for either short or long periods of time whenever a new area was loaded, and that got tiring fast. Sometimes I do get some errors about invalid reads, but those don't seem to affect the game at all (turned panic handlers off for that reason). That, and I get strange corruption on the right half of the screen in Time Trial mode, which is a minor issue.
This is probably a dumb question, but does Wi-Fi work on this? Wonder if I can connect to the custom servers.
Can't thank you enough for this amazing build!
netplay probably wont work. It desyncs really fast if im not mistaken.
That's a real shame. Is there any particular reason for the desyncing? I could try the master build, but the *huge* stutters without the asynchronous shaders would make online play impossible.
phire is working on Ubershaders right now... when it's done and merged, even master might not have any (or at least not nearly as much) stuttering anymore.
(10-21-2015, 11:58 PM)StripTheSoul Wrote: [ -> ]phire is working on Ubershaders right now... when it's done and merged, even master might not have any (or at least not nearly as much) stuttering anymore.
The question is: will they cover every possibility? I've seen lots of shaders change with the Per-Pixel Lighting and SSAA options. And also between different versions of Ishiiruka when Tino changes something about the graphics (I haven't tested this with master builds to see how it changed through time).
(10-22-2015, 12:30 AM)masterotaku Wrote: [ -> ]The question is: will they cover every possibility? I've seen lots of shaders change with the Per-Pixel Lighting and SSAA options. And also between different versions of Ishiiruka when Tino changes something about the graphics (I haven't tested this with master builds to see how it changed through time).
As far as I know, the situations you mentioned would just require re-compiling the ubershaders. Having a small pause right when changing a setting or launching a version of Dolphin for the first time shouldn't be much of a problem.