I finally got aa-shader-4.o shader working on Dolphin. It's indeed very good with 3D games and increased internal res! Put it inside Scaling folder. I find it very good with 4x Internal res.
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(03-16-2016, 06:51 AM)Hyllian Wrote: [ -> ]I finally got aa-shader-4.o shader working on Dolphin. It's indeed very good with 3D games and increased internal res! Put it inside Scaling folder. I find it very good with 4x Internal res.
we have to select this in "texture scaling mode" ? because dont how it after copy in scaling folder
thanks
No you need to choose shader in postprocess.
(03-16-2016, 07:36 AM)Ramoth Wrote: [ -> ]Quality is incredible some screenshots on neogaf look like a pre rendered PS3 game. That fast version doesn't compare. Could you post full features version? Even if it's slow it may be useful for someone.
https://forums.dolphin-emu.org/attachment.php?aid=14467
I wonder if AA 4.0+Bump Mapping+Natural Vision wouldn't be to hard to port...
There's no way to reproduce those screenshots in-game. Because The game engine put tiled textures over Those background textures, and The tiled textures are lower res than The background. This mess was caused by Capcom.
Regarding seams I left you a private message Hylian.
(03-16-2016, 07:49 AM)Hyllian Wrote: [ -> ]There's no way to reproduce those screenshots in-game. Because The game engine put tiled textures over Those background textures, and The tiled textures are lower res than The background. This mess was caused by Capcom.
Are they screenshots you took and then rescaled? I see the "screenshot" text from the game.
I totally understand about the tiling issue though. It's the bane of my joy of older games with new hardware (I want to crank that AA up but then higher resolution + AA = low res game assets not getting positioned properly.
(03-16-2016, 09:23 AM)Kamikaze_Ice Wrote: [ -> ]Are they screenshots you took and then rescaled? I see the "screenshot" text from the game.
I totally understand about the tiling issue though. It's the bane of my joy of older games with new hardware (I want to crank that AA up but then higher resolution + AA = low res game assets not getting positioned properly.
I dumped The backgrounds using Dolphin. Then I upscaled them using Retroarch imageviewer core. Retroarch has many shaders.