After closing a game played through Netplay i always get "Stack overflow" and the Emulator freezes/quits.
Windows 7 x64.
(04-10-2015, 02:53 AM)StripTheSoul Wrote: [ -> ]You can just have one folder with Dolphin master and one with Ishiiruka. Since the user folder (saves, screenshots, etc.) is under Documents, they both can share it without any issues.
What about shaders? Are they compatible between master and Ishiiruka, even though Ishiiruka has lots of extra hacks to speed up the cache generation (and to support D3D9)? Since shaders are known to change between individual revisions, I'd be kind of surprised if you can share that data between two very different releases of Dolphin...
The shaders for DX9 have different names, so there's no problem. And for DX11 and OGL it doesn't matter if you use a new Dolphin build or Ishiiruka or the other way around because as soon as you use a different build the shaders will be rebuilt anyway. Just try it. Nothing will break, believe me, I'm using two builds at the same time for years now.
(04-10-2015, 02:34 AM)chriskant Wrote: [ -> ] (04-06-2015, 09:01 AM)Tino Wrote: [ -> ] (04-06-2015, 08:38 AM)chriskant Wrote: [ -> ]Never Tried in the official one...
I tried the top-bottom and the Nvidia 3D Vision
please if you can test master build to confirm that is a issue present on ishiiruka only, and if that is the case please post more info, like screens and your configuration to debug the error.
I try to make Screenys from that Ishiiruka Build later today. But I have doubt to overwrite this build with the master Files... so I am afraid to try it again on the master build.
You can simply create a file named "portable.txt" in your Dolphin Master Folder so it wouldnt access/overwrite your "Documents/Dolphin Emulator" settings.
https://de.dolphin-emu.org/docs/guides/controlling-global-user-directory/
(04-10-2015, 04:30 AM)StripTheSoul Wrote: [ -> ]And for DX11 and OGL it doesn't matter if you use a new Dolphin build or Ishiiruka or the other way around because as soon as you use a different build the shaders will be rebuilt anyway.
Still, wouldn't it be better for performance to run both versions in portable mode so as to prevent the shader cache from being rebuilt each time you switch? I suppose if you can play on master without any performance impact while compiling shaders that it doesn't matter, but not every game/system configuration would be able to do that.
Ishiiruka dont affect master shader cache. I renamed cache files to avoid cache regeneration. Also ishiiruka does not regenerate the cache on every new revision. It's only regenerated when the shader generation files are modifieds.
(04-10-2015, 11:10 AM)Tino Wrote: [ -> ]Ishiiruka dont affect master shader cache. I renamed cache files to avoid cache regeneration. Also ishiiruka does not regenerate the cache on every new revision. It's only regenerated when the shader generation files are modifieds.
Good to hear, because sometimes I switch from Ishiiruka to master and viceversa. By the way, the texture issue that I was talking about in the previous page doesn't affect custom textures.
Edit: one example is Link's open mouth when he yawns. It's a texture that I didn't retexture, and it looks corrupted in Ishiruuka. However, dumping that texture and placing it in the Load folder makes it look normal.
here are the wished Pictures as Top-Bottom 3D without activating 3D Mode. Else you couldn't see it that clearly.
First Picture is from New Super Mario ...first Level... very beginning, there are no Enemy and no Mario there.
[
attachment=13405]
second ist from SMG 1.... Main Menu where I can choose the Save File
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attachment=13406]
third is the Main World in SMG 1...
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attachment=13407]
hope that this can help
@ Tino
Thanks for the clarification.
