(09-01-2016, 08:12 AM)Tino Wrote: [ -> ]@dissidius: more info like where exactly the issue happends, what is your configuration?
Well my configuration is as default but with these changes
DX 12 backend 940M nvidia
Full screen
Force 16:9
Hide mouse cursor
3x internal resolution
16 anisotropic
Scaled efb ticked
Loaded custom textures (PS3 buttons)
Cashed CT on Gpu
The last story midgame im using latest version now and it seems as it's not reappearing
@dissidius: you need a gpu with at least 8gb of ram to use Cashed CT on Gpu
updated the latest folder with a new version, mostly fixes for issues reported in the forum, small merge from master. feedback is welcome, Enjoy.
770 is the latest, right?
Hi Tino you previously said you need 8GB VRAM to enable Cashed CT on Gpu is this true for all games because I have 6GB VRAM was wondering if its okay to enable this option for super mario galaxy.
it depends on the size of the texture pack you are using, if is a dds pack and it takes less than 80% of your gpu ram then is ok, if is png it shurelly will overflow your gpu ram.
Thanks just what I needed to know.
(09-04-2016, 03:42 AM)Tino Wrote: [ -> ]updated the latest folder with a new version, mostly fixes for issues reported in the forum, small merge from master. feedback is welcome, Enjoy.
Whatever magic you performed, in my setup all black screen problems with XFB set to virtual are gone, across all backends. Everything is working great so far.
Cheers!
Hey
I trying to open Enter The Matrix GC and show XFB Source does not exceed maximum size on DX12 backend