(12-20-2016, 03:45 AM)Tino Wrote: [ -> ]@xystus: what backed are you using, can you share your gfx.cfg file?
I'm using DX11. EFB to RAM is forced in the game .ini.
Here are my settings (gfx_dx11.ini):
[Hardware]
VSync = True
Adapter = 0
[Settings]
AspectRatio = 1
Crop = False
wideScreenHack = False
UseXFB = False
UseRealXFB = False
SafeTextureCacheColorSamples = 128
ShowFPS = False
LogRenderTimeToFile = False
ShowInputDisplay = False
OverlayStats = False
OverlayProjStats = False
DumpTextures = False
DumpVertexLoader = False
HiresTextures = True
DumpEFBTarget = False
DumpFrames = False
FreeLook = False
UseFFV1 = False
Stereo3D = 0
Stereo3DSeparation = 200
Stereo3DFocalAngle = 0
EnablePixelLighting = True
HackedBufferUpload = False
FastDepthCalc = True
ShowEFBCopyRegions = False
MSAA = 1
EFBScale = 6
TexFmtOverlayEnable = False
TexFmtOverlayCenter = False
Wireframe = False
DstAlphaPass = False
DisableFog = False
EnableOpenCL = False
EnableShaderDebugging = False
BorderlessFullscreen = True
ConvertHiresTextures = False
CacheHiresTextures = False
HiresMaterialMaps = False
CacheHiresTexturesonGPU = False
ForcePhongShading = False
SSAA = False
[Enhancements]
ForceFiltering = True
MaxAnisotropy = 4
PostProcessingShader =Â
StereoMode = 0
StereoDepth = 20
StereoConvergence = 20
StereoSwapEyes = False
UseScalingFilter = True
TextureScalingType = 0
TextureScalingFactor = 2
UseDePosterize = False
Tessellation = False
TessellationMin = 1
TessellationMax = 6
TessellationRoundingIntensity = 0
TessellationDisplacementIntensity = 0
StereoConvergencePercentage = 100
TessellationEarlyCulling = False
TessellationDistance = 0
[Hacks]
EFBAccessEnable = True
EFBFastAccess = False
DlistCachingEnable = False
EFBCopyEnable = True
EFBToTextureEnable = True
EFBScaledCopy = True
EFBCopyCacheEnable = False
EFBEmulateFormatChanges = False
ForceDualSourceBlend = False
FullAsyncShaderCompilation = True
WaitForShaderCompilation = False
PredictiveFifo = False
BoundingBoxMode = 0
ForceProgressive = True