Anyone know how to get this working?
I want to give the Ishiiruka custom app (purple one) the same toggle function as seen in the Dolphin apk.
See in my video here =
https://youtu.be/9SIhfX_TDqk
I'm doing tests using the other apps before doing a complete overhaul on Ishiiruka.
Please let me know of any ideas~
(06-16-2020, 04:29 AM)nerboruto Wrote: [ -> ]pal50 in wii option menu doesn't work..
tested in mario kart and metroid trilogy...
game run at 60fps...
Sorry I misunderstood
progressive scan force 60fps...

I can't for the life of me get depth buffer effects working, neither on main nor on ishiiruka. Reshade can't hook onto it, either.
I wanted to use qUINT fx as seen from this post:
https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113
None of the effects were grabbing the depth buffer whether qUINT or default, so i defaulted to ishiirukaFX. i found that depth effects like SSAO wouldn't work, and the shader itself gave a black screen unless i set the post-process trigger to On Projection or On EFB Copy. I then found that the shaders don't work period regardless of depth buffer involvement, only Reshade's non-depth fx do.
Any help for solving this would be appreciated.
(06-18-2020, 07:43 AM)g4ry Wrote: [ -> ]I can't for the life of me get depth buffer effects working, neither on main nor on ishiiruka. Reshade can't hook onto it, either.
I wanted to use qUINT fx as seen from this post: https://reshade.me/forum/general-discussion/5442-release-misc-emulators-with-depth-buffer-access#35113
None of the effects were grabbing the depth buffer whether qUINT or default, so i defaulted to ishiirukaFX. i found that depth effects like SSAO wouldn't work, and the shader itself gave a black screen unless i set the post-process trigger to On Projection or On EFB Copy. I then found that the shaders don't work period regardless of depth buffer involvement, only Reshade's non-depth fx do.
Any help for solving this would be appreciated.
what game are you trying, does the shaders included on ishiiruka like ssao or depth work?
Thanks, appreciate your time.
Im a little confused. Can you get a gamecube game to run at 60fps without making the game run at 2x speed with Ishiiruka?
(06-20-2020, 11:53 AM)CupofJoe Wrote: [ -> ]Im a little confused. Can you get a gamecube game to run at 60fps without making the game run at 2x speed with Ishiiruka?
there are specifc hack for some games and ishiiruka has some options to make this more doable.
I can't get surround sound working in Ishiiruka,can somebody look into fixing that? (on Ishiiruka build 1085)
It works in standard Dolphin on build 5.0-10850 and I can't stand QT for the lack of proper debugging which Ishiiruka still has.
But Ishiiruka lacks the useful option of restoring previous values in the assembly viewer though I still use it because it performs better than an older wx build.
(build 5.0-11422 is bugged and always has the Dolby Pro Logic II Decoder grayed out regardless of audio backend,not sure if latest works though)
Take note that good debugging capability makes it easier for us code makers to create stuff like 60fps mods and LoD codes and other such improvements.
For example,Ishiiruka is also limited to a mere 1,000 visible results on memory search,making it excruciating to try to get them down low enough to actually find something without losing crucial addresses that may be the thing to be looking for.
I haven't checked out the latest Ishiiruka build yet so I will check that and report back with results.
Edit 2: Surround sound works in Ishiiruka 1105 when on LLE Recompiler on Cubeb.