(07-07-2016, 10:07 PM)Tino Wrote: [ -> ]Can you give me more detail in your configuration and the name of the game?
Here are the settings. Let me know if I left anything out. The game is Lego Harry Potter Years 5-7
@lowkeymochi: have you tested with the other backends?
@Tino
I am new to this Version of Dolphin and the settings are some what intimidating, what are the best settings overall ?
@Ryuzaki_L: there are no overall best settings, there are best settings for a specific hardware, defaults settings for example are the best for compatibility and performace, but they lack a little in image quality.
as i can see in your profile you you have a great gpu, but your cpu is a little weak. with that configuration you can max out graphic settings but you still will get slowdowns in some areas doe to the cpu speed.
for example for your gpu and a 1080 monitor use:
4x internal rersolution
2x msaa
scaled efb copy
per pixel ligthing
phong ligthing
RG_SSAA shader for Resize shader
your card can handle that perfectly as a minimun you can play with the rest of the settings to improve image quality even better.
please if you have any doubs post them here i will try to help you.
@Tino:
I noticed some little freezes now and then. I'm pretty sure they started with the new shader cache system two weeks ago or so.
They're hard to track because they're very random (they do seem to get a bit more frequent the longer I play a game, though) and they're not exactly game-breaking but it feels like they're unnecessary because they happen in places where I've been before and they didn't happen before. I guess if you play SMG for half an hour (or less) you will come upon one or two of these freezes.
@StripTheSoul: Thanks for the report, sadly i didnt have the time to play that long this days

. will try to reproduce it and fix it.
Cool! No need to rush, it's not so bad, just something to look out for
Apart from that I really wonder if this couldn't also be a solution for Dolphin master's shader cache woes... I guess the biggest flaw of this solution is that the profiles will become useless every time something is changed in the shader cache code, eh?
(07-09-2016, 05:25 AM)Tino Wrote: [ -> ]updated latest folder with a new version, merged latest master changes.
It's no longer shy and hides itself in the background.
Cheers.
(07-10-2016, 01:32 AM)StripTheSoul Wrote: [ -> ]Cool! No need to rush, it's not so bad, just something to look out for 
Apart from that I really wonder if this couldn't also be a solution for Dolphin master's shader cache woes... I guess the biggest flaw of this solution is that the profiles will become useless every time something is changed in the shader cache code, eh?
that the best about the solution, the uid cache is still valid even if something changes in the sahder code, as long as the uid struct does not change the uid is still valid, so for example in the las version uploaded there where changes in the shader genrator code, so if you have enabled compile shader on startup, all your shader will be recompiled using the new code, but avoiding regeneration fduring gameplay, that is the magic
