There's some kind of bug on certain GPUs (namely, some NVIDIA?) where if you load a homebrew and turn on XFB, the driver will hard crash. I don't know if that bug is the one they're talking about, but, a lot of time DX11 does that. shuffle2 had a fix in the works, but, I don't think it was ever finished.
Never experienced that with my amd will have to find someone with nvidia gpu to debug it. Thanks for the report
Gotta try the latest Ishiiruka Build again with Metroid: Other M at some point.
About the GPU crashes:
It is a known problem since the nVIDIA GTA V READY Drivers (or one after that), that the GPU Driver likes to crash. I had that happen 3 times by now in other games. I also heard about the GPU Driver crashing if you have Google Chrome opened with a lot of tabs.
Hey Tino, when running fragile dreams I have to have external frame buffer disabled or I get a blinking screen,, but I need it enabled to get dof and ssao working. Any work around?
The latest Ishiiruka Build runs Metroid: Other M slightly better now compared to the ones I tried in Feb.
Still, stuttering still occurs in cutscenes, especially if the camera changes. Shader compilation still is not "perfect", but noticeable better
If those "stutters" occur during cutscenes or while it compiles shaders (example: Switching rooms, charging the beam or placing a bomb while being a Morph Ball), it un-renders a noticeable part of the entire scenery and the FPS drop from 60 to 40 (30 to 20 in cutscenes) for this short moment, which is 1 to 2 seconds long.
If there's any way on how I can help, Tino, then I'd be glad to, if possible. (Submitting DXDiag? Dolphin Config?)
Keep up the good work
Cheers,
Maxunit
EDIT:
Dolphin only seems to use 50% of my CPU and I noticed something else. Whenever I hit ESC to stop emulation, I can press "OK" on the prompt, but then the Ishiiruka-Dolphin build freezes and I have to force-quit it using Task Manager. This does not happen with the latest dev build from Dolphin. On the other hand, the latest Dolphin Dev Build runs worse than the Ishiiruka-Dolphin Build.
(06-22-2015, 08:47 AM)Tino Wrote: [ -> ]Can you give more info in what scenario dx crash?
This is the bug. It's only on DX (I use GL o master) but since Ishiiruka relies so much on DX and you supposedly merged latest commits I guess you also merged this bug?
Also had issues on Xenoblade PAL, in Ishiiruka it runs fast at 30fps.
GeckoOS don't boot anymore, anyone else has this problem?
Has gecko os support been implemented into ishiiruka yet?
(06-24-2015, 02:18 PM)CowlScatman Wrote: [ -> ]Has gecko os support been implemented into ishiiruka yet?
I've been trying to get it to work all day, still nothing.
A great shame as I'm trying to load Project M 3.6 via the SD method so I can use the alternate stage function!
updated the latest folder with a new version, fixed gecko os boot by adding an option to Enable/Disable wiispeak support. So to play games that requires wiispeak to boot the option should be enables, for the rest is better to keep it disabled.