AMF Bowling World Lanes have trouble also with 5.0 Official.
When you start the game, you can see 100fps ( default settings ), so you have graphical glitches and a lot of video flashing like a strobo.
You know how to fix it? V Sync enable doesn't fix and external frame buffer to real, put down fps to 5fps/second
Happy to report that the upgrade to the gtx 1070 has gone smoothly. With my 970, 4k ssao+SSGI dropped me into the low 20's. Now I can run it with a steady 30 fps! ^.^
(07-28-2016, 08:55 AM)rlaugh0095 Wrote: [ -> ]Happy to report that the upgrade to the gtx 1070 has gone smoothly. With my 970, 4k ssao+SSGI dropped me into the low 20's. Now I can run it with a steady 30 fps! ^.^
Waiting for those new benchmarks

(07-28-2016, 09:26 AM)Preston530 Wrote: [ -> ]Waiting for those new benchmarks 
I'll probably due it per game to save a bit of time with the uploading and encoding. I'll do Ishiiruka first. ^.^
There is a strange bug that is unique to Ishiiruka that does not appear in vanilla Dolphin - In Pikmin 2 (GameCube) Yellow Pikmin appear green. Here are some comparison shots from when you first meet the yellow Pikmin at the Perplexing Pool:
Vanilla Dolphin:
https://imgur.com/a/L8HLe
Ishiiruka Dolphin:
https://imgur.com/a/FfVLj
I am using Ishiiruka 727, but based on
this reddit post, the bug has been there for at least the past few months. The bug appears in both OpenGL and D3D11 backends, and none of the graphics options seems to make any difference.
@Hamodebu50: sorry i been really bussy this days, the configuration file goes inside Documents\Dolphin Emulator\Load\ShaderPresets for the global settings of Documents\Dolphin Emulator\Load\ShaderPresets\[GAMEID] for a specific game, if you ar using the emulator in portable mode the folder is user\Load\ShaderPresets\ on the emulator folder
@felixlang: already aware of the issue but still havent found the source of the color difference.
Tino im having a weird issue that i forgot to post about. Specular lighting is red in wind waker. Im not exactly sure what to do to try and fix it.
@CowlScatman: is not an issue, ww does not uses real ligthing, it apply someting similar to cell shadding, but when you enable specular ligth the ligthing equation uses the colors configured by the game and the game is using red for the primary (sun) light.