Happy new year Tino.
Well, i noticed a bug when turn on tesselation options On dx12 backend
When turn forced lights on the emu crashes
In dx11 works fine
Happy New Year to you and your family, Tino
Cool, good-luck to who-ever is making this project. But it may be discontinued due to it being in 2013 but it's still popular so I assume it's not.
I don't recommend using 868 build in particular. I got application crash after playing an hour or so. I don't know what's been causing it but build 736 (stable) is indeed stable. Not a single problem after a solid hours of playing.
I have four files bigger than those on the ShaderUID folder, so I will share they here.
The games are:
GEDE01 - Eternal Darkness USA
GM4E01 - Mario Kart Double Dash USA
GM8E01 - Metroid Prime USA
G2ME01 - Metroid Prime 2 Echoes USA
Those UIDs were created on the build Ishiiruka.r782 using DX12 with Per-Pixel Lightnig ON and Fast Depth Calculation ON except on Metroid Prime 1 and 2 that I was using Fast Depth Calculation OFF and Per-Pixel Lightnig ON, because the mini map issue, Is it ok or only more recent builds have compatible UIDs? If there is any more files needed, please tell me.
BTW: Happy New Year!!
@hyperspeed: uids are compatible across versions so no problem, will upload them to the common repository so everyone can use them. Thanks and happy new year
I see but I saw that they are not compatible with some options, for example the Fast Depth Calculation, I have turned OFF that option for fix the regression of mini map on both metroids, but if I change it to ON it will not use the cache that it made with the option OFF unfortunate.
Fixed by extract the whole archive for the new version of Ishiiruka, not just the exe file.
Code:
BTW: Arc Rise Fantasia give me this error as soon I start the game on r877, always happen here tried many settings.
Happens with all backends.
The 1st build with this bug is r877 and the last build without this bug is r874. (r874 was messed up with the gfx of course but at least it didn't gives this warning, just in case r868 also doesn't has this warning)
[img]http://i.imgur.com/LjlHDEW.jpg[/img]
Metroid Prime also give me this error on Tallow Overworld and then it crash, on this one is kinda random.
[img]http://i.imgur.com/LjlHDEW.jpg[/img]
[img]http://i.imgur.com/ENPkVgx.jpg[/img]
Another thing is that Metroid Primes Maps are more slow on r877 I get 50fps, on old builds I get 90fps or more on DX12.
First build with this issue is r845, last build without this issue is r834. On r834 I get 90+fps on Maps while on r845 I get 40 to 50fps.
Master build r5.0-1605 has fixed the Mini Map regression when Fast Depth Calculation is ON on Metroid, but r877 doesn't appears to have this fix included,, this happens with both DX11 and DX12.
Edit:2
Master build r5.0-1637 is actually more fast than ishiiruka on DX11, I get 80fps on Mini Maps in Metroid Prime on r5.0-1637, in DX12 it gets 96fps but it has gfx errors.
For the font error, make sure that you extract the whole archive for the new version of Ishiiruka, not just the exe file. Some files in the Sys folder were renamed recently.
(01-03-2017, 06:09 AM)JosJuice Wrote: [ -> ]For the font error, make sure that you extract the whole archive for the new version of Ishiiruka, not just the exe file. Some files in the Sys folder were renamed recently.
You are right, the font error doesn't happens if I do that.
@hyperspeed: yes I'm aware of the performance diference will try to merge latest changes shortly.