(07-01-2016, 07:15 AM)Tino Wrote: [ -> ]Thanks for the report.
I have multiple reports of this issue, I'm out of my hometown in a busyness trip will try to look at all the reported issues when i'm back at home.
Thanks a bunch.
Once the double video hack is back in business I want to compile a mac version so I can netplay with a few friends since this is the most awesome and best running variation of dolphin.
Thanks for all your hard work.
(06-30-2016, 12:44 AM)themanuel Wrote: [ -> ]Your computer has pretty decent specs.
Rename your dophing and graphics ini files and run the game to create fresh default ones. Â This will give you a good baseline to start from and you can start adding features one at a time to see which ones cause significant degradation. Â Very high internal resolutions (above ~3x), vsync, high levels of AA (above ~4x), large cutom textures, especially in png format, and perhaps some of the Ishiruka specific enhancements, will all have a cost to performance.
Are you using the custom texture pack from the HD Textures form? Â If so, I would recommend using the dds version with the reduced size. Â It helps performance a lot.
Ok, i am only having FPS drops on the sunlight appears on the screen. I tested on the DX11 and 12, the two have the same problem.
I don't remember this issue and i first try Dolphin years ago.
No one knows how to fix this problem? Is pretty annoying.
Hiya Tino. I've been trying to retexture (tex1_64x256_m_8afc79737f6c1e9c_14) In Ordon Village in twilight princess. I got it retextured fine, but when I try to make a material map for it, the texture encoder doesn't make it. Here is my log if that helps.
![[Image: a00e9d30ef.png]](http://puu.sh/pMDPc/a00e9d30ef.png)
@rlaugh0095: please can you send me the file so i can debug the error.
(07-02-2016, 01:02 AM)Tino Wrote: [ -> ]@rlaugh0095: please can you send me the file so i can debug the error.
Sure thing! Give me about 20 minutes. I'm waiting for a video to encode.

Â
Tino, Is there a way to turn on Ambient occlusion on Mario Galaxy games?
on Zelda TP the effect is very nice!
THX!
(07-02-2016, 06:12 AM)leomar x Wrote: [ -> ]Tino, Is there a way to turn on Ambient occlusion on Mario Galaxy games?
on Zelda TP the effect is very nice!
THX!
only sellecting the on EFB copy trigger for the shaders is the only one that apply those effects correctly for smg
hi guys, using the latest version as of writing this.
Trying to play with shader presets and I have found that the My Documents\Dolphin Emulator\Load\ShaderPresets\GAMEID folder only gets read if you have enabled the shaders manually in the post-processing tab. The effects wont populate the tab if somebody gives you their shader inis, even after launching that specific game.
So for example, i get a few shader ini files and put them in that folder, i go ingame, nothing shows up and the post-processing tab is empty. If I add the effects manually to the tab, close the game, throw in the ini files into the shaderpreset folder, only then will the effects show up with the proper configuration.
Been trying to figure out where the per-game post-processing enabler is with no luck