(03-01-2016, 01:08 PM)Khronikos Wrote: [ -> ]Issue does not persist in Dolphin latest dev build. It is fine there. So it is Ishii. When I get time I will go through older builds.
Which build were you using? I just played a bunch of MKWii on build 573, DirectX 11, and it was totally fine.
(03-01-2016, 03:44 PM)shockdude Wrote: [ -> ]Which build were you using? I just played a bunch of MKWii on build 573, DirectX 11, and it was totally fine.
I'm on 575 atm. Not sure what could be the problem.
hahaha dx12 seems to be having troubles with loading nrm maps.
![[Image: ed6a803cee.png]](http://puu.sh/nrir7/ed6a803cee.png)
Tested old version with Mario Kart Wii down to 465. They seem affected as well. Not sure could be Nvidia or something IDK. OpenGL is fine and normal Dolphin dev build is fine.
(03-02-2016, 07:00 AM)Khronikos Wrote: [ -> ]Tested old version with Mario Kart Wii down to 465. They seem affected as well. Not sure could be Nvidia or something IDK. OpenGL is fine and normal Dolphin dev build is fine.
What exactly was your problem again? I just got through playing it on the latest build and didn't have any issues aside from post processing going on and off in certain areas.
(03-02-2016, 07:53 AM)rlaugh0095 Wrote: [ -> ]What exactly was your problem again? I just got through playing it on the latest build and didn't have any issues aside from post processing going on and off in certain areas.
The game flashes like a strobe atm. Not sure if Nvidia drivers or what.
Here's a better xbr-lv2 shader: [
attachment=14438]
The corner detection is upgraded and works better with Dolphin. It should replace the other one.
(03-02-2016, 08:21 PM)kamikazilucas Wrote: [ -> ]what mod are you using
Im using dan and space potatoes 4k realistic texture pack.

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speaking of 4k, im upgrading to a 4k television this afternoon! #pcmasterrace!