(10-06-2014, 12:08 AM)Link_to_the_past Wrote: [ -> ] (10-05-2014, 11:22 PM)StripTheSoul Wrote: [ -> ]Well, yeah, but DX9 is faster for me than OpenGL 
With efb to texture? Could you post a comparison of fps in a game, Mario galaxy for example?
I always play with EFB to Texture...
Ok, Super Mario Galaxy, just standing in the (fully activated) observatory, using latest Ishiiruka build, both backends with the same settings (except for Vertex Streaming Hack for OpenGL, without it performance is super-bad):
@3x internal res: DX9: 94-96% speed - OpenGL: 83-90% speed
@1x internal res: DX9: 97-101% speed - OpenGL: 91-96% speed
Mario Kart is faster as well... I guess most games are (at least with my gfx card).
I found one regression/issue on this build with Metroid Prime:
Ishiiruka.23d3b09.x64 (no rain)
dolphin-master-4.0-3514-x64 (rain is working OK)
This happens all backends on Ishiiruka, also I tried various settings and no change.
I will try to found the exact build with this issue.
(10-06-2014, 01:30 AM)StripTheSoul Wrote: [ -> ] (10-06-2014, 12:08 AM)Link_to_the_past Wrote: [ -> ] (10-05-2014, 11:22 PM)StripTheSoul Wrote: [ -> ]Well, yeah, but DX9 is faster for me than OpenGL 
With efb to texture? Could you post a comparison of fps in a game, Mario galaxy for example?
I always play with EFB to Texture...
Ok, Super Mario Galaxy, just standing in the (fully activated) observatory, using latest Ishiiruka build, both backends with the same settings (except for Vertex Streaming Hack for OpenGL, without it performance is super-bad):
@3x internal res: DX9: 94-96% speed - OpenGL: 83-90% speed
@1x internal res: DX9: 97-101% speed - OpenGL: 91-96% speed
Mario Kart is faster as well... I guess most games are (at least with my gfx card).
How about compared to latest master, same settings? Latest master opengl vs latest Ishiiruka build dx9? I am just saying that because in latest master Vertex Streaming Hack isn't needed. Perhaps in Ishiiruka opengl lacks features, etc.
OpenGL in master build:
@3x internal res: 82-87% (DX9: 94-96% speed)
@1x internal res: 97-100% (DX9: 97-101% speed)
OpenGL has become pretty fast but in higher resolutions it's still slower on older cards. When actually playing, these little differences are the difference between a game being enjoyable or not; and no one wants to play at 1x res ^^
But this thread is rather about the Ishiiruka build and making it better, so lets not go off-topic with this too much.
(10-06-2014, 04:52 AM)StripTheSoul Wrote: [ -> ]OpenGL in master build:
@3x internal res: 82-87% (DX9: 94-96% speed)
@1x internal res: 97-100% (DX9: 97-101% speed)
OpenGL has become pretty fast but in higher resolutions it's still slower on older cards. When actually playing, these little differences are the difference between a game being enjoyable or not; and no one wants to play at 1x res ^^
But this thread is rather about the Ishiiruka build and making it better, so lets not go off-topic with this too much.
Yeah, nevermind you are correct, i can replicate those results here too. I judged using an older build and predictive fifo enabled, with it disabled and the latest Ishiiruka it is clearly faster.
(10-06-2014, 02:44 AM)hyperspeed Wrote: [ -> ]I found one regression/issue on this build with Metroid Prime:
Ishiiruka.23d3b09.x64 (no rain)
dolphin-master-4.0-3514-x64 (rain is working OK)
This happens all backends on Ishiiruka, also I tried various settings and no change. 
I will try to found the exact build with this issue.
UPDATE: The exact 1st build with this issue is "Ishiiruka.f4230c5.x64" 2014-07-07 23:01
The last build with rain working OK is "Ishiiruka.16fc2be.x64" 2014-07-03 23:25
Thanks for the report will try to find the change that introduce this issue
updated the latest folder with a new version, please test id this fixes sound issues and metroid rain issue posted in theis thread
Sound issues are still present.
(10-06-2014, 12:41 PM)Tino Wrote: [ -> ]updated the latest folder with a new version, please test id this fixes sound issues and metroid rain issue posted in theis thread
Well, at least time stretching continue ticked on betwen sessions, that is fixed.
Now DKCR don't crack with time stretching off but keep crackling with time stretching on.
In the rest of games time stretching works well.