Hi Tino !
Sorry for the first Silent Hill SM vertex loader Dump, It was just from the start of the game and I didn't know that some time (about 10 minutes) is required in order to get the all needed data... Here is another Dump (1st level completed)
Re: duplication I wasn't really talking about duplicated vertex loaders but more about the amount of very similar code that gets generated and checked-in by your implementation.
If you ever switch to template based stuff, consider making the code clean so that it can be merged upstream. Ideally we would implement a better vertex loader JIT and this wouldn't be required at all, but nobody seems to work on videocommon optimization

yes that is sad, videocommon is where optimizations are needed the most. you can implement a lot of optimization in the backends but the common code its where the you can gain the most performance.
Am I the only one who keeps on getting the message that the mega.co.nz page is not available? So I cannot download latest versions...is there an alternative link?
Thanks, I noticed that fps in both games that I dumped remained almost the same, but I think there's less stuttering (but maybe it's just an impression),,,so I dumped now 10 min of play with Mario Kart Wii (European version) to see if this really helps for stuttering (this games has a lot of it)
P.S. I think you already noticed that master 4.0.2194 fixed a bug of the DTK merge...
yep will merge the fixes in my next version
Will test the latest build now... (What do you need those vertex loader dumps for, again?)
BTW: The MEGA links are working again.
DJBarry004: the dumps helps the emulator in the vertex procesing improving emulation speed.
updated the latest folder. last master fixes to dtk sound included and some new loaders.