(11-22-2015, 08:27 AM)Leonel_Berserk Wrote: [ -> ]Hey guys I have a question, sorry it's been asked but there are like 300 pages and it's difficult to search.
So, I'm running Xenoblade Chronicles with this, it runs perfect, for some time, the problem is, after some mins of playing the game slowsdown when (for example) you aim an enemy and enter battle mode. Any solution?
can you give more detail on your system and configuration?
(11-22-2015, 08:28 AM)SandyCheeks Wrote: [ -> ]hi one question what is the best texture scaling mode option in the new ishiiruka build and is the new better bloom called bad bloom after all?
i also noticed that tesselation doesnt work with it cause the red boat(Leuenkönig) you are in (dont know the english term for it) and link appear as a nearly invisible shadow.
I don't get what game are you testing tesselation on, please if you give more detail of the issue you are describing i will try to fix it.
(11-22-2015, 11:30 PM)Tino Wrote: [ -> ] (11-22-2015, 08:28 AM)SandyCheeks Wrote: [ -> ]hi one question what is the best texture scaling mode option in the new ishiiruka build and is the new better bloom called bad bloom after all?
i also noticed that tesselation doesnt work with it cause the red boat(Leuenkönig) you are in (dont know the english term for it) and link appear as a nearly invisible shadow.
I don't get what game are you testing tesselation on, please if you give more detail of the issue you are describing i will try to fix it.
He's talking about windwaker. I myself noticed tesselation is buggy for the game.Â
i also played wind waker in full hd, strangely the cliffs far away seemed to be very unsharp like i was playing something like 720p but i have got a full hd monitor and tv, on both it looks blurry, the bloom effect looks very very bad on full hd, cause you have got an outline and it remembered me being drunk, after that i tried a higher resolution on my full hd monitor and tv(3168p) and everything looked much sharper like the cliffs far away and also the bloom effect was very good.
Here you go. I found his issues Tino.
1.Tesslation only seems to work on Characters (As far as i've tested anyway)
2.When fast depth calculations is unchecked, links character model disappears as well as a few other things in the environment.
https://www.youtube.com/watch?v=p13EDJ3H9zc&feature=youtu.be
Hello,
I'm looking into postprocessing effects on Ishiiruka; specifically, effects that work on DirectX11. Of course, there are a plethora of postprocessing effects already available from the start - but I would love to implement SMAA on Dolphin, as it is a highly efficient and good looking form of antialiasing. How would one go about doing this? I'd think it'd be relatively easy, but I'm inexperienced in matters like these.
Thanks to anyone who can help me!
(11-23-2015, 12:10 AM)rlaugh0095 Wrote: [ -> ]Here you go. I found his issues Tino.
1.Tesslation only seems to work on Characters (As far as i've tested anyway)
2.When fast depth calculations is unchecked, links character model disappears as well as a few other things in the environment.
https://www.youtube.com/watch?v=p13EDJ3H9zc&feature=youtu.be
even tho fast depth calculation is on my link dissapears like in your video thats strange...
lol Petition to change Ishiiruka Effects to Ishiiruka Engine. XD
Good issue report can you disable early culling to see if that fixe the issue?
(11-23-2015, 12:53 AM)Mickers Wrote: [ -> ]Hello,
I'm looking into postprocessing effects on Ishiiruka; specifically, effects that work on DirectX11. Of course, there are a plethora of postprocessing effects already available from the start - but I would love to implement SMAA on Dolphin, as it is a highly efficient and good looking form of antialiasing. How would one go about doing this? I'd think it'd be relatively easy, but I'm inexperienced in matters like these.
Thanks to anyone who can help me!
Will take a look at the shader and see if ishiiruka post ptoccessing interface supports all that is needed to implement it