Today was the first time I was actually going to "play" Xenoblade since Tino fixed SSAA (build 532).
Took me a week of tinkering off and on, comparing screenshots, and flipping coins (read: compromizing SSAO & SSGI quality while maintaining 30fps with 2xSGSSAA enhancing Dolphin's 2xMSAA)
I get this crash ONLY when I'm in full screen and ONLY when pressing tab (toggle to remove frame limit).
It does not happen in windowed mode. And forcing SGSSAA is not related (happens without my Nvidia Inspector settings)
http://i.imgur.com/N5rbOBg.jpg - Both 532 and 539 get this
http://i.imgur.com/lRbmBGl.png - This one only happens on 539, and pops up before the message in the previous screenshot.
You can't see it in the screenshots, but both have the game
runningcrashed in the FOREGROUND (as in I can't see desktop, taskbar or the main emulator window or error messages). It even stays above my task manager, which also has "always on top" checked.
Also, when I got my crashes, the frame shown was the first frame drawn after entering full screen mode. I don't know why that frame was held/drawn for the crash, I played ~10+ minutes from that spot (read: loaded a different save and went to a different town, so I wonder if this is related to the crashes).
*extra info + ranting (safe to ignore

)
The first time this happened I didn't know there were crash handler popups (I couldn't see anything but the crashed game), but I managed to hit print screen whole rolling my face on the keyboard which also closed dialog boxes. I failed at hitting print screen (I was going to copy my GPU's current OC/fan settings), and pasting in GIMP got me a picture with screenshots of the crash dialog boxes.
I really hate Windows stacking order, this kind of crap is such a headache when something crashes and the window you have to click on to "close" the crashed application refuses to draw above it so you can actually click on the stupid thing (or when crashed programs are still above the "always on top" enabled Windows Task Manager.