(12-16-2014, 11:35 AM)Keytrun Wrote: [ -> ]Can someone tell me why I would use this instead of the official build? I'm ruining an EVGA Superclocked 780GTX and a 4770k i7. All I'm trying to do atm is play Mario Galaxy 1/2, Twilight Princess and Skyward sword with no problems. Is that possible on this or the official version?
It's very much possible to use the official version for your requirements. The official builds are encouraged by the whole Dolphin team, while this here is a private fork done by one person.
(12-16-2014, 11:35 AM)Keytrun Wrote: [ -> ]Can someone tell me why I would use this instead of the official build? I'm ruining an EVGA Superclocked 780GTX and a 4770k i7. All I'm trying to do atm is play Mario Galaxy 1/2, Twilight Princess and Skyward sword with no problems. Is that possible on this or the official version?
Just try Mario kart Wii, Resident Evil The Darkside Chronicles or Umbrella Chronicles, Tatsunoko Vs Capcom or Ghost Squad with the option Full Asynch Shader Compilation enabled and you will see for yourself.
You will never come back to the official version.
Would it be possible to merge the traversal server and UDP networking code from the dc-netplay branch? This could be huge.
(12-17-2014, 05:33 AM)beatlep Wrote: [ -> ] (12-16-2014, 11:35 AM)Keytrun Wrote: [ -> ]Can someone tell me why I would use this instead of the official build? I'm ruining an EVGA Superclocked 780GTX and a 4770k i7. All I'm trying to do atm is play Mario Galaxy 1/2, Twilight Princess and Skyward sword with no problems. Is that possible on this or the official version?
Just try Mario kart Wii, Resident Evil The Darkside Chronicles or Umbrella Chronicles, Tatsunoko Vs Capcom or Ghost Squad with the option Full Asynch Shader Compilation enabled and you will see for yourself.
You will never come back to the official version.
Also test Donkey Kong country returns, works better but ... the donkey kong sprite become invisible from the beginning of the game when on the official version the problem won't appears
thanks
(12-20-2014, 01:40 AM)Timmy1977 Wrote: [ -> ] (12-17-2014, 05:33 AM)beatlep Wrote: [ -> ] (12-16-2014, 11:35 AM)Keytrun Wrote: [ -> ]Can someone tell me why I would use this instead of the official build? I'm ruining an EVGA Superclocked 780GTX and a 4770k i7. All I'm trying to do atm is play Mario Galaxy 1/2, Twilight Princess and Skyward sword with no problems. Is that possible on this or the official version?
Just try Mario kart Wii, Resident Evil The Darkside Chronicles or Umbrella Chronicles, Tatsunoko Vs Capcom or Ghost Squad with the option Full Asynch Shader Compilation enabled and you will see for yourself.
You will never come back to the official version.
Also test Donkey Kong country returns, works better but ... the donkey kong sprite become invisible from the beginning of the game when on the official version the problem won't appears
thanks
Even the latest version have the donkey kong problem?
What about Mario Galaxy 1 and 2? What settings would be best to use for those? I'm having issues with the audio on the official latest (4701) version. I'm on a 4770k with a 780GTX. This is what I posted in another thread:
With HLE there are constantly really loud sound effects. Even with HLE I have some of that audio crackling. Is there just no way to fix this? With my pc specs shouldn't I be able to run galaxy 1 and 2 perfectly without issue? I'm using OpenGL, 1920x1584 internal resolution no aa, 4x anisotropic filtering with everything else at default. I'm using dolphin 4.0-4701. I don't have any visable graphic glitches. I get audio crackling when my fps goes above 60 (it sometimes goes to 63) as well as below.
What settings could I use in the Ishiiruraka dolphin that would fix my issues? Also should I use the latest stable or unstable?
latest unstable should be ok, if you find any error there you can always try stable to see if is a old issue or a new one, in both cases please come back here and make a report.
(12-20-2014, 07:31 AM)Tino Wrote: [ -> ]latest unstable should be ok, if you find any error there you can always try stable to see if is a old issue or a new one, in both cases please come back here and make a report.
Thanks. Any insight on the other stuff I posted?
BTW @ Tino: Since Ishiiruka has most of the core merged, does that mean Netplay should be the same experience as with master or is there stuff (like deterministic dualcore) which is not yet in Ishiiruka? Also, is DX9 just as suitable for Netplay as DX11 or OGL?
[Yeah, I could just test myself, but for that I'd need my buddy who is always busy -_-]