(11-27-2014, 08:13 PM)xystus Wrote: [ -> ]1. The "EFB Copies: RAM" function in Mario Kart Wii doesn't fix the lensflare as it does with regular Dolphin. RAM just show the same "incorrect" lensflare as EFB Copies: Texture.
@Tino: is this a known issue?
nope i didn't know will take a look thanks for the report
At last, I've finished uploading the Super Mario Sunshine texture pack. Here's the mediafire folder:
https://www.mediafire.com/folder/6bii7o6lhikd3//SMS%20Textures
The game crashes when you try to load a save. Curiously, the game doesn't hang with OpenGL, but this is how it looks:
It also looks like this at the save selection.
updated the latest. please test if the reported tev issues ( SMG2 green ribons for example ) are fixed and if the performance has improved on older pc. Enjoy
(11-30-2014, 06:55 AM)masterotaku Wrote: [ -> ]At last, I've finished uploading the Super Mario Sunshine texture pack. Here's the mediafire folder:
https://www.mediafire.com/folder/6bii7o6lhikd3//SMS%20Textures
The game crashes when you try to load a save. Curiously, the game doesn't hang with OpenGL, but this is how it looks:
It also looks like this at the save selection.
will try it and let you know
Excelelnt hope more issues get fixed
The "blur problem" in Pandora's tower is also fixed

Wow! I don't know why and I didn't expect it but my strange slowness issues are gone!
Everything seems to work super-nicely and super-fast! ^_^
Just one thing: Costum textures seem to crash Ishiiruka.
At least the two texture packs for SMS and SMG which were updated today (they need Texture Cache set to Safe, BTW). Not all textures seem to make issues since the first ones are shown without any issue. But in both games at a certain point Dolphin crashes.
can you be more specific on whish point you get the crash so i can debug it?
In both games it's pretty much in the beginning. In SMG it's already on the title screen and in SMS it's after you skip the first video (which actually also leads to the title screen of the game).
Careful when loading the packs, though. He seems to have accidentally mixed up the two region versions. E.g. if you have the NA version of SMS, you need GMSE01, not GMSP01.
Also happens with my old Xenoblade DDS pack which I know worked before (and which needs Texture Cache set to FAST). So I don't think there's an issues with the packs themselves.