Dolphin crashes if you take a picture with the pictobox in Wind Waker under DX9
DX11 and OpenGL work as intended though
Tried with different settings such as EFB to texture disabled, Texture Cache from Safe to Fast, EFB on/off and virtual/real, Bounding box on/off
(07-10-2016, 11:48 PM)Tino Wrote: [ -> ]@robertus: you should try the default settings that should give you the best performance
thanks for reply, but when i get your version of dolphin i set up in video something, and now i don't remember default settings.
Can you tell me please how can i restore defualt settings? ( unistall and reinstall? ) there isn't an option in dolphin to restore default settings, so maybe i can delete a file or files?
(07-12-2016, 03:07 AM)robertus Wrote: [ -> ]thanks for reply, but when i get your version of dolphin i set up in video something, and now i don't remember default settings.
Can you tell me please how can i restore defualt settings? ( unistall and reinstall? ) there isn't an option in dolphin to restore default settings, so maybe i can delete a file or files?
If you use a gobal configuration, you can try the default configuration puting a portable.txt file that will make the emulator work in portable mode. if you whant to reset your global configuration just erase the files inside you Documents/Dolphin Emulator/Config and you will start from default.
Iy ou already uses a portable.txt file, just erase the configuration files inside user/Config in your ishiiruka folder.
(07-12-2016, 03:42 AM)Tino Wrote: [ -> ]If you use a gobal configuration, you can try the default configuration puting a portable.txt file that will make the emulator work in portable mode. if you whant to reset your global configuration just erase the files inside you Documents/Dolphin Emulator/Config and you will start from default.
Iy ou already uses a portable.txt file, just erase the configuration files inside user/Config in your ishiiruka folder.
@Tino
The Last Story isn't very demanding in my system, I see that my CPU Usage was only around 20% so I think there's really no CPU bottleneck at all and everything is being Handled by my New GTX 1070, I stayed at a Solid 30FPS @ 8x IR. Though I have a questions regarding the IR and AA.
I have a 1080p HDTV which of the FF is most recommended.
- 3x IR + 8xMSAA or 4xSSAA
- 4x IR + 8xMSAA or 4xSSAA
I don't notice an improvement in Image Quality between 4xIR vs 8xIR (I think it's a waste of GPU load), so I'll quit using it. But which of the two above do you think is much more efficient and best quality?
P.S. What is the recommended use of the scaling factor? Btw, I use the XBRZ Texture Scaling Mode.
Hello! I'm trying to play Pikmin 2 on this emulator, but the blue and yellow Pikmin are colored incorrectly. I can't get to them to be colored correctly, no matter what I try. It has occurred on all versions of Ishiiruka, but all versions of the standard Dolphin are unaffected.
![[Image: estM77X.png]](http://i.imgur.com/estM77X.png)
(07-12-2016, 11:59 AM)Pspboy17 Wrote: [ -> ]Hello! I'm trying to play Pikmin 2 on this emulator, but the blue and yellow Pikmin are colored incorrectly. I can't get to them to be colored correctly, no matter what I try. It has occurred on all versions of Ishiiruka, but all versions of the standard Dolphin are unaffected.
can you send me a fifolog to debug the error?
Here you go, I recorded 5 frames.
@Tino
The Last Story isn't very demanding in my system, I see that my CPU Usage was only around 20% so I think there's really no CPU bottleneck at all and everything is being Handled by my New GTX 1070, I stayed at a Solid 30FPS @ 8x IR. Though I have a questions regarding the IR and AA.
I have a 1080p HDTV which of the FF is most recommended.
- 3x IR + 8xMSAA or 4xSSAA
- 4x IR + 8xMSAA or 4xSSAA
I don't notice an improvement in Image Quality between 4xIR vs 8xIR (I think it's a waste of GPU load), so I'll quit using it. But which of the two above do you think is much more efficient and best quality?
P.S. What is the recommended use of the scaling factor? Btw, I use the XBRZ Texture Scaling Mode.
(07-12-2016, 12:46 PM)Ryuzaki_L Wrote: [ -> ]@Tino
The Last Story isn't very demanding in my system, I see that my CPU Usage was only around 20% so I think there's really no CPU bottleneck at all and everything is being Handled by my New GTX 1070, I stayed at a Solid 30FPS @ 8x IR. Though I have a questions regarding the IR and AA.
I have a 1080p HDTV which of the FF is most recommended.
- 3x IR + 8xMSAA or 4xSSAA
- 4x IR + 8xMSAA or 4xSSAA
I don't notice an improvement in Image Quality between 4xIR vs 8xIR (I think it's a waste of GPU load), so I'll quit using it. But which of the two above do you think is much more efficient and best quality?
P.S. What is the recommended use of the scaling factor? Btw, I use the XBRZ Texture Scaling Mode.
You already made the very same question a few posts above, what makes you think spamming the place will get you a faster answer for a generic question that is mostly unrelated to Ishii?
Hello everyone, I'm new here but I wanted to report my experience with Ishiiruka and talk about these sudden poor performances that could occur with some games...
I experienced it with no real reason and i'v tried everything but it's no way...
I was able to run the first Metroid prime at 3.5x internal resolution and full asyncshader on (impressive smooth gaming experience...) at a rock solid 60fps in 1080p in every situations when, all of a sudden I came back in the Chozo ruins and it dropped at a poor 40fps without any reason.
So I tried to run the game from the beginning where I was able on the first try to keep a good +120 fps with the "tab" key to speed up the first cinematic and now it poorly run at 50 fps... I have lost nearly 50% in performances while the second prime opus "echoes" still run pretty well (above 60fps in 1080p).
Xenoblade chronicles is now ugly too and there is missing textures everywhere and fps drops every couple of seconds.
I'm using the latest revision of Ishiiruka of course
