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Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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(01-25-2018, 01:10 AM)Techie Android Wrote: [ -> ]That's a lot of extra work to go through. You know there's a script that Bighead made to do just that. I strongly suggest using the compressonator though because it results in far better quality.

Actually, I've discussed this already with Bighead. We came to the conclusion to keep using TexConv for the time being since compressonator fails in certain senarios, and requires a few workarounds to properly function.

Although Bighead's texture tool is amazing! It's much easier to integeate TexConv nativly into my installer rather then the texture tool that utilizes the same program.

We have our differences though. In my installer I offer a veriaty of different options. Including texture quality and format. All these textures stem off from one core .png pack, and get converted and downacaled during the installation.

Altough it takes more time for the end-user, I still highly prefer this method over offering a multitude of different pre-converted packs. Because of this only one pack needs to be maintained, and all the other versions are automatticly updated aswell. Since the installation can be put on the background, I personally don't care that much about the time it takes to get to completion

Why keep offering the .png packs you ask? Simple. They are much easier to maintain. I find working with BC7 textures very annoying. They require a 3rd-party program to be opened in the first place, and that is only for viewing purposes, and it gets worse when trying to find back your custom mipmap. I see the .png version as a debugger mode of sorts. I use them for viewing the changes I make to an texture. They are quick and easy to export and are at a very high quality level. Then during the installation, they are converted to .dds. These have better performance and compression, but are not meant to be edited afterward.

Please not that the installer does not only offer the texture packs and also offers a lot of other features, like shaders, custom geomity and other modifications.

Atleast that's my point of view. Thanks for the advice anyway! Smile
updated the latest folder with a new version, @djneo: you now have an ui control for the culling method please test if one of the option make the missing poligons apear. @Rickv123: dds files with mips should work correctly now. Added a fix for a hang while recompiling shaders under opengl. feedback is welcome, Enjoy.
Hi, when playing Mario kart wii online, theres always stutter/hang for like 2-3 secs at least once a race. Offline play is smooth. Is there any fix, or its unavoidable over online play?
My specs i7 7700 16gb gtx 1070. Tried different builds and settings.
(01-25-2018, 10:38 AM)Tino Wrote: [ -> ]updated the latest folder with a new version, @djneo: you now have an ui control for the culling method please test if one of the option make the missing poligons apear. @Rickv123: dds files with mips should work correctly now. Added a fix for a hang while recompiling shaders under opengl. feedback is welcome, Enjoy.

Amazing work as always! Smile
Good morning guys.I just want to know why i can play resident evil 2/3 with no sound error on dolphin and in ishiiruka version i get the annoying sound problem,like sound apear and desapear all the time?thx in advanced.
(01-25-2018, 08:18 PM)Caganamata Wrote: [ -> ]Good morning guys.I just want to know why i can play resident evil 2/3 with no sound error on dolphin and in ishiiruka version i get the annoying sound problem,like sound apear and desapear all the time?thx in advanced.

If it works in Dolphin, it's because you're using an old version. It doesn't work in the newest development version.
updated Teture tool version, now it supports bc7 format as output, it will use your gpu to encode bc7 textures so be warned that gpu usage can scale up to 100% while encodig.
(01-30-2018, 10:29 AM)Tino Wrote: [ -> ]updated Teture tool version, now it supports bc7 format as output, it will use your gpu to encode bc7 textures so be warned that gpu usage can scale up to 100% while encodig.

Awesome, that's helpful.
Thanks.
(01-25-2018, 10:38 AM)Tino Wrote: [ -> ]updated the latest folder with a new version, @djneo: you now have an ui control for the culling method please test if one of the option make the missing poligons apear. @Rickv123: dds files with mips should work correctly now. Added a fix for a hang while recompiling shaders under opengl. feedback is welcome, Enjoy.

Hah, how could I missed this post! I can see it now, so exciting!
Thanks a lot Smile
@Tino, se here are the results:

The tesselation issue is still there unfortunately:
https://youtu.be/_9ycV0_K_JA
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