Hm, still the same after disabling Cache Display Lists, Fast Depth Calculation and Load Costum Textures... other settings are pretty much standard I'd say.
Maybe another nvidia-only thing?
actually it looks like missing geometry causes by an aritmetic error. maybe the code is ussing the sse4.2 path that is unsuportedin your cpu let me investigate a little.
Ok, let me know if I can help with anything
Mario's hip creeps me the f**k out...
can you post a screen of what is shown on the bigining of the games when you cpu data is displayed?
Super Mario Galaxy 1 & 2 works at full speed (60fps) with 4x resolution on the latest revision
On the previous revisions, only 55-56 fps with the same resolution.
Works well. No new issues detected.
P.S: Have you found the fix for the green laser's glitch on Super Mario Galaxy #2?
mew: not jet let me gain some speed and then i will go back to the shaders
updated the latest folder with a new version, dtk audio changes merged from master, some fixes and more speed in the vertex loaders.
feedback is welcome
(07-15-2014, 07:25 AM)Tino Wrote: [ -> ]can you post a screen of what is shown on the bigining of the games when you cpu data is displayed?
Sorry, got lost in a game there... -_-
You mean this?
that exactly let me see if i can reproduce the issue
latest forlder updated with a new version, StripTheSoul issues should be fixed.
added compiled loaders for DK thanks to marcosvitali