(03-01-2015, 05:30 AM)StripTheSoul Wrote: [ -> ]There's a little glitch with custom textures. You can see it twice on this screenshot: It's around those stars (at the door) and around the glow of that power ball something.
![[Image: 8yez3b9l.png]](http://fs2.directupload.net/images/150228/temp/8yez3b9l.png)
EDIT: Oh, I just checked and it's actually also in master. All backends.
Heh, interestingly, this issue is only with PNG files, doesn't happen with DDS.
(03-02-2015, 01:04 AM)Tino Wrote: [ -> ] (03-01-2015, 11:19 PM)jasjeet Wrote: [ -> ]Im getting a crash/hang with anything running DX11 upon exit with ESC key.
OpenGL is unaffected though.
I run fullscreen, but not borderless.
Been happening for the last 2 weeks with these builds.
can you give more detail on your config since with a default config i was unabled tyo reproduce it
Tino, if you uncheck "Confirm on Stop" (Interface Settings) you should be able to reproduce the DX11 fullscreen crash when pressing ESC.
BTW, I'm pleasantly surprised that with your build "Synchronize GPU thread" causes much less slowdowns compared to Dolphin's master branch and Mii faces are much more likely to being displayed properly when dual core is enabled!
Thanks for the tip. Now I can reproduce it but i have a question someones know for how long this problem is present?
never mind found the error. To fix a issue while stopping games in cases where configuration has been overrided by the ini I forced the ui thread to wait until the video thread has finished, but that caused the new problem, i will revert the first fix until I found a proper way to force syncronization on shutdown.
Small (maybe kinda dumb) question Tino; is the OpenGL renderer also updated when you merge master? Because you state you focus all your energy into improving DX11.. But Some games really benefit from OpenGL; I would like to know whether I should use master for latest OpenGL or just stick to Ishiirukab for OpenGL as well.
i try to keep the ogl backend updated but master always have the latest fixes so for opengl i recomend master. just for curiosity what games works better on ogl?
In my experience Mario Galaxy and Eternal Darkness for example.
Hey Tino,
In de Blob 2 there is a weird Box in the upper left of the screen (Much like the black box that was present in earlier Versions of Master)
Here's a Screenshot
I wasnt able to get rid off it by changing the config of it and it isnt present in the most recent master D3D.
Best Regards
Don
Thanks for the report will take a look as soon as i have some free time.
updated the latest folder with a new version, fixes to efb to ram am some other minor fixes.