(08-15-2015, 12:59 PM)Tino Wrote: [ -> ]@otherman: all your request are things i'm already planed to add the only thing that stop me is my short available time. About the ui problem i'm still thinking in a good solution.
@kirbypuff: maybe tomorow
.
updated the latest folder with a new version, just some fixes to fix some issues.
Can i throw money at you? :3
*Slides 100$ over the imaginary table.
updated the latest folder witha new version, latest master changes merged.
@kirbypuff :

(08-16-2015, 06:30 AM)Tino Wrote: [ -> ]updated the latest folder witha new version, latest master changes merged.
@kirbypuff : 
Thank you, TinoÂ

 . I've tried Zelda TP with HLE audio and I think it's perfect now, thanks to recent changes in master.
I'm experiencing a drastic slowdown during maps in Chozo Ruins and Phendrana Drifts in MP1 using Ishiiruka. Everything else goes smooth. It seems to be on maps that are big I am assuming. Using D3D11, don't know if anyone is experiencing this.
Can you share your config and a savestate so I can reproduce it?
There is also an issue regarding Metroid Prime 2. The sky is completely black and it takes no change of settings to do this. I've tried turning the Async shadier compilation off, that didn't work.
(08-16-2015, 12:57 PM)Tino Wrote: [ -> ]Can you share your config and a sabotage so I can reproduce it?
D3D11
1.5xIR
Scaled EFB Copy = enabled
Fast EFB Access = enabled
Ignore Format Changes = enabled
Store EFB Copies to Texture = enabled
XFB = disabled
Fast Depth Calculation = enabled
Full Async Compilation = enabled
Also, I can confirm on walfo1 with MP2, the sky is completely blacked out.
Tino you have plans to put async shader in OpenGL too?
Ok, another issue when using Ishiiruka on MP1. In random times I am getting that notorious error message "fifo is overflown by gatherpipe, CPU thred too fast". I press yes and the game continues, but I get them randomly several times. I've read on the forum that this is caused by CPU/GPU desync? And to disable dual core, but I don't really want to disable dual core. Any other information regarding this error message?
You could just disable panic handlers. The messages won't come then and if the game continues working, you're good to go. Obviously, that's not the solution to the problem, though.