Hmm, your latest version crashes Dolphin for me. In SMG, it crashed when the starmap in the gardens was coming up (not the second time around, though). Xenoblade even crashes every time the game is trying to go ingame. Using DX9 (not sure if I should test DX11 also; I guess if people have PCs fast enough to not have performance issues with DX11 they'll just use latest master builds, right?).
ever since 4.0 release i can only use dx11 as a backend because with open gl i get major screen tearing. i seem to get some wierd random fps stutter in dx11 aswell when moving on screen even though the fps stays at 30. i never had this with 3.5s.
@domjam: Well, if you're using this build, try DX9. Also, if your screen feels kinda jerky, try V-Sync. Makes the image much more stable for me.
Those sudden, heavy stutters or hiccups are the shader cache loading new stuff. It should get better over time (like, when you visit a place or see an effect for the second time, the hiccup shouldn't happen again).
@ Tino: Ok, I've tried with DX11. Thhat one doesn't crash Xenoblade.
OpenGL is still completely broken, though I have the feeling it's not a big issue. There's only a black screen, but you can hear the game starting in the background. And when I press Escape, I can see for half a second the graphics of the game, which look normal. It seems like there's only like some kind of black layer over the image.
stripthesould: sorry for the crashes updated the main post with a fixed version, about ogl it seems to be a nvidia problem with some optimizations i made i will try to make a fix for that.
dx11 changes are a experiment for some changes i will try to merge to master.
Don't apologize, dude

Aye, I'll test it in a jiffy.
Yeah, I was also surprised to see that OpenGL is indeed working in recent master builds. But it feels as slow (or even slower in some places) than DX11; at least in Xenoblade.
Ok, crashes are gone. There is a graphical issue, though; at least in Xenoblade. Sprites (mostly seen in the distance, because they change to 3D-objects once you get near... some things, like some plants e.g. stay sprites, though) look kinda pixelated, especially around the edges.
Here you can see it pretty well (that red plant (you can actually only see parts of it O_o ) and in the far distance that stuff that's hanging down). You can also see it quickly on the title screen, though (that machine scrap on the lower left).
![[Image: 3ix8sij2.png]](http://s14.directupload.net/images/140507/temp/3ix8sij2.png)
(05-07-2014, 07:59 PM)StripTheSoul Wrote: [ -> ]@domjam: Well, if you're using this build, try DX9. Also, if your screen feels kinda jerky, try V-Sync. Makes the image much more stable for me.
Those sudden, heavy stutters or hiccups are the shader cache loading new stuff. It should get better over time (like, when you visit a place or see an effect for the second time, the hiccup shouldn't happen again).
@ Tino: Ok, I've tried with DX11. Thhat one doesn't crash Xenoblade.
OpenGL is still completely broken, though I have the feeling it's not a big issue. There's only a black screen, but you can hear the game starting in the background. And when I press Escape, I can see for half a second the graphics of the game, which look normal. It seems like there's only like some kind of black layer over the image.
i forgot to say that i had vsync enabled and i still get screen tearing in open gl and the stutter is not like a sudden freezeing for a moment when loading. (E) eternal darkness. camera and character movement is clean but then jittering in short bursts.roughly about every 20 or so seconds. but using this rev now testing on dx9 and im not experinceing the stutter i was getting in the stable builds.
StripTheSoul: can you post a screen with the prev version to compare?
can you post a save near that place o tell where i have to go from your old saves to see that spot?