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Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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(02-20-2016, 12:27 PM)Ramoth Wrote: [ -> ]As far as I know Ishiiruka always uses point sampling.

I talked to Tino about it. He said it depends on the Game. He said some games require that some sprites gets sampled using Linear. I think this is what's breaking my Super-xBR and xBR port. These shaders require that the input be at native res and all in Point Sampling. I think he'll add an option to turn everything Point.

(02-20-2016, 02:44 PM)Kamikaze_Ice Wrote: [ -> ]All I can think of is:
A) Doesn't work with high resolution textures
B) Doesn't work with custom textures
C) Filter strength changes with mipmap level (could explain why distant grass gets filtered but not grass closer to the screen)
I think Ishiiruka doesn't apply xBRZ over high resolution textures, because there's no reason to do it. The purpose of xBRZ is to bring a low res texture to a high res size.

After a texture is xBRZ'ed, it has a fixed size. When the game zoom in or out the scene, the textures gets resampled in hardware by a box filter using Point or Linear resampling. It's normal that blocks appear when you zoom in too close to the screen. The xBRz effect will just minimize these blocks, though. The difference with or without xBRz, is that the hardware filter will receive as input a high res texture already filtered by xBRZ, otherwise it would receive a low res texture and the blocks would be much worse.
I'm new to here, but not new to Emulation, and I was reading through the forums how AMD CPU's were so bad for Dolphin, so over the course of the past few days I sought out to find out the various reasons why, and see if I could counteract them with my old AMD Phenom II 1090T X6 Thuban Computer, this is what I come up with so far:

1: go into bios, disable the Core 4 and 5 (core one being Core0)
2: turn off the Junk Turbo Core and set load line Calibration to Extreme.
3: Set core clock to 3.6Ghz (seems to be a common clock number that works with dolphin)
4: Bump core Voltage up to accomidate the higher clocks, I went overboard and bumped it to 1.5v
5: boot windows, may take a while as windows is trying to figure out why you lost 2 cores.
6: find your Dolphin shortcut, right click, and open file location.
7: right click Dolphin.exe and click "Set Affinity"
8: unselect all but the last 2 cores.

From here its just a matter of a few of the speed hacks and normal settings in Dolphin. Bumping the core up helped a ton, but I dont want to go much further cause since I put my computer back together (4 years apart) the closed loop liquid cooler died, so I am running on air. I will attempt to try and remember the settings I changed to get mine to run okay.

under Dolphin Config:
Enable Dual Core, Enable idle skipping, Framerate limit 60 (do not limit by FPS)

Dolphin D3D11 Graphics Config
Backend Direct3D11, Adapter: (Your Graphics card), aspect: force 16:9,
Enhancements: Internal Resolution: 2xnative, Antialiasing: 8 samples Quailty 32, Anisotropic filtering: 16x, Checked: Scaled EFB, Force Texture Filtering, Per Pixel Lighting
Hacks: Checked: Skip EFB Access from CPU. Ignore Format Changes, External Frame Buffer: Disable, Cache Display lists, Fast Depth Calculation. EFB Copies is set to Texture, and Texture Cache accuracy is set to Fast

With these settings, Sonic Colors plays at around 40 FPS, which is pretty close, maybe a little bump higher on the Core clocks and it's be perfect cause at stock clocks it was at 23 FPS. Tatsunoko Vs Capcom plays flawless, except when doing certain combo attacks the FPS slows, and the audio glitches, (Which I'm okay with) it plays at 60FPS. these are the only 2 games I tried, since these were really the only 2 games I ever played when my wii was still working.

*Edit* Forgot to add specs of my computer
Processor: AMD Phenom II 1090T BE@ 3.6Ghz 1.5v (on air, Temps topped at 50C, but averaged 47C during gameplay)
Motherboard: Gigabyte GA970A-D3
RAM: ADATA Gaming Series DDR3 1600 XMP (9-9-9-24 2T)
Video Card: Gigabyte GTX460 SEv1 1GB
PSU: Apeivia 850w Modular PSU
BTW, I would have posted this in the standard Dolphin forum, but it seems everyone that has an AMD build gets thrown your way Tino. Seems the Intel guys don't want to hear success stories of an AMD based computer running their precious Dolphin Program, though I may try your version as well.
(02-20-2016, 11:55 PM)Reaver83 Wrote: [ -> ]I'm new to here, but not new to Emulation, and I was reading through the forums how AMD CPU's were so bad for Dolphin, so over the course of the past few days I sought out to find out the various reasons why, and see if I could counteract them with my old AMD Phenom II 1090T X6 Thuban Computer, this is what I come up with so far:

1: go into bios, disable the Core 4 and 5 (core one being Core0)
2: turn off the Junk Turbo Core and set load line Calibration to Extreme.
3: Set core clock to 3.6Ghz (seems to be a common clock number that works with dolphin)
4: Bump core Voltage up to accomidate the higher clocks, I went overboard and bumped it to 1.5v
5: boot windows, may take a while as windows is trying to figure out why you lost 2 cores.
6: find your Dolphin shortcut, right click, and open file location.
7: right click Dolphin.exe and click "Set Affinity"
8: unselect all but the last 2 cores.

From here its just a matter of a few of the speed hacks and normal settings in Dolphin. Bumping the core up helped a ton, but I dont want to go much further cause since I put my computer back together (4 years apart) the closed loop liquid cooler died, so I am running on air. I will attempt to try and remember the settings I changed to get mine to run okay.

under Dolphin Config:
Enable Dual Core, Enable idle skipping, Framerate limit 60 (do not limit by FPS)

Dolphin D3D11 Graphics Config
Backend Direct3D11, Adapter: (Your Graphics card), aspect: force 16:9,
Enhancements: Internal Resolution: 2xnative, Antialiasing: 8 samples Quailty 32, Anisotropic filtering: 16x, Checked: Scaled EFB, Force Texture Filtering, Per Pixel Lighting
Hacks: Checked: Skip EFB Access from CPU. Ignore Format Changes, External Frame Buffer: Disable, Cache Display lists, Fast Depth Calculation. EFB Copies is set to Texture, and Texture Cache accuracy is set to Fast

With these settings, Sonic Colors plays at around 40 FPS, which is pretty close, maybe a little bump higher on the Core clocks and it's be perfect cause at stock clocks it was at 23 FPS. Tatsunoko Vs Capcom plays flawless, except when doing certain combo attacks the FPS slows, and the audio glitches, (Which I'm okay with) it plays at 60FPS. these are the only 2 games I tried, since these were really the only 2 games I ever played when my wii was still working.

*Edit* Forgot to add specs of my computer
Processor: AMD Phenom II 1090T BE@ 3.6Ghz 1.5v (on air, Temps topped at 50C, but averaged 47C during gameplay)
Motherboard: Gigabyte GA970A-D3
RAM: ADATA Gaming Series DDR3 1600 XMP (9-9-9-24 2T)
Video Card: Gigabyte GTX460 SEv1 1GB
PSU: Apeivia 850w Modular PSU
Seeing as you are running a really old version of Dolphin, can you try upgrading to the latest development version from here: https://dolphin-emu.org/download/

There have been over 6000 revisions to the emulator since then; you almost certainly will get better performance if you upgrade. When/if Nvidia releases D3D12 drivers for Fermi, you can also use the D3D12 backend recently added to master or Ishiiruka.
Yeah, that was one of those things where I was just grabbing the newest non-dev stable version availible, and got to say, it's fairly stable! I just bumped my CPU up to 3.8GHz to see if it will hold without getting too hot, then I'll try Sonic Colors again. if no difference, then I'll start looking into DEV versions of Dolphin.
Hey I can't get custom textures to load with Ishiiruka, I've tried 554, 560 and the latest stable from 6 months ago.

Custom textures load properly in the official versions.

The texture packs are placed in:
Documents/Dolphin Emulator/Load/Textures/<GameID>/

And I have enabled the custom texture option, I tried with D3D11, 12 and OpenGL.

Ishiiruka is nice otherwise as it allows me to play without stuttering!
@KKLMNNOP: can you give more detail like what pack are you trying to use and can you share your config file?
@Tino:

Texture packs for both Mario Galaxy games, DDS versions.

https://forums.dolphin-emu.org/Thread-super-mario-galaxy-2-hd-texture-mod
and
https://forums.dolphin-emu.org/Thread-super-mario-galaxy-1-hd-texture-mod

Also happens with this TP pack which came bundled with a Ishiiruka version, same issue with that too
http://zeldatphdt.blogspot.fi/

I don't know if I completely messed up using mega and if these are the files you are looking for but here goes, haha
https://mega.nz/#F!lAdkCTRY!2L2vL2DOKUVu0ssH5l49Aw

I also get this with the packs in the correct location:
http://imgur.com/klrXXCv
(02-20-2016, 11:55 PM)Reaver83 Wrote: [ -> ]I'm new to here, but not new to Emulation, and I was reading through the forums how AMD CPU's were so bad for Dolphin, so over the course of the past few days I sought out to find out the various reasons why, and see if I could counteract them with my old AMD Phenom II 1090T X6 Thuban Computer, this is what I come up with so far:

1: go into bios, disable the Core 4 and 5 (core one being Core0)
2: turn off the Junk Turbo Core and set load line Calibration to Extreme.
3: Set core clock to 3.6Ghz (seems to be a common clock number that works with dolphin)
4: Bump core Voltage up to accomidate the higher clocks, I went overboard and bumped it to 1.5v
5: boot windows, may take a while as windows is trying to figure out why you lost 2 cores.
6: find your Dolphin shortcut, right click, and open file location.
7: right click Dolphin.exe and click "Set Affinity"
8: unselect all but the last 2 cores.

From here its just a matter of a few of the speed hacks and normal settings in Dolphin. Bumping the core up helped a ton, but I dont want to go much further cause since I put my computer back together (4 years apart) the closed loop liquid cooler died, so I am running on air. I will attempt to try and remember the settings I changed to get mine to run okay.

under Dolphin Config:
Enable Dual Core, Enable idle skipping, Framerate limit 60 (do not limit by FPS)

Dolphin D3D11 Graphics Config
Backend Direct3D11, Adapter: (Your Graphics card), aspect: force 16:9,
Enhancements: Internal Resolution: 2xnative, Antialiasing: 8 samples Quailty 32, Anisotropic filtering: 16x, Checked: Scaled EFB, Force Texture Filtering, Per Pixel Lighting
Hacks: Checked: Skip EFB Access from CPU. Ignore Format Changes, External Frame Buffer: Disable, Cache Display lists, Fast Depth Calculation. EFB Copies is set to Texture, and Texture Cache accuracy is set to Fast

With these settings, Sonic Colors plays at around 40 FPS, which is pretty close, maybe a little bump higher on the Core clocks and it's be perfect cause at stock clocks it was at 23 FPS. Tatsunoko Vs Capcom plays flawless, except when doing certain combo attacks the FPS slows, and the audio glitches, (Which I'm okay with) it plays at 60FPS. these are the only 2 games I tried, since these were really the only 2 games I ever played when my wii was still working.

*Edit* Forgot to add specs of my computer
Processor: AMD Phenom II 1090T BE@ 3.6Ghz 1.5v (on air, Temps topped at 50C, but averaged 47C during gameplay)
Motherboard: Gigabyte GA970A-D3
RAM: ADATA Gaming Series DDR3 1600 XMP (9-9-9-24 2T)
Video Card: Gigabyte GTX460 SEv1 1GB
PSU: Apeivia 850w Modular PSU

I'd like to point out that I used to have a 1065t and that setting core affinity to two always made dolphin unstable and I actually lost frames because of it.
(02-21-2016, 03:26 AM)Reaver83 Wrote: [ -> ]Yeah, that was one of those things where I was just grabbing the newest non-dev stable version availible, and got to say, it's fairly stable! I just bumped my CPU up to 3.8GHz to see if it will hold without getting too hot, then I'll try Sonic Colors again. if no difference, then I'll start looking into DEV versions of Dolphin.

IMO, you are likely to get larger FPS/VPS boost by upgrading from your old version to the latest master than overclocking your CPU that extra 0.2 GHz. There have been so many accuracy and performance improvements since 4.0.2 that it is no wonder the first advice given to anyone these days with a performance/accuracy issue is to upgrade to latest development build. 

Just to put some rough numbers up for my old laptop. [Intel Core B940 (2.0 GHz) with Intel HD Graphics (driver: 9.17.10.4229) and Windows 10 (x64) Home] 

Pacman World 2 Blinky's Frog Cutscene (no FPS/VPS throttling)
(Tests results show the max/min values of FPS/VPS/Game Speed over a 30s time span.) 
(stock settings; only changes are D3D11 instead of OpenGL and Skip EFB Access from CPU enabled.)
(Each test involved shutting down Dolphin and relaunching it before beginning the next test to get "clean" results. Not sure if needed exactly, but it prolly doesn't hurt lol.)

4.0.2 

Test 1: 50-51 FPS/ 50-51 VPS (85-86%)

Test 2: 52-55 FPS/ 54-55 VPS (89-91%)

Test 3: 51 FPS/ 51 VPS (85-86%)

4.0-8973

Test 1: 79-81 FPS/ 80-81 VPS (134-136%)

Test 2: 79-81 FPS/ 80-82 VPS (134-136%)

Test 3: 77-81 FPS/ 80-81 VPS (133-135%)

And this ~30FPS/VPS gain is just from general optimizations to the emulator; not fancy new features like DX12 or "Enable CPU Clock Override"!
Anyway, hope this convinces you to get the latest development version! 

PS: I also have an Athlon II x2 B24 that I use for Dolphin which I can grab some numbers from if you want. I can assure you that the increase in performance is comparable to the example given above; if not more so.
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