The first simple solution that cames to my maint is precaching the files in memory as a simple solution. The other user side solution is use dds format that requires no decompression and is really fast to load
Tino, any chance of borderless coming to OpenGL?
So would it be easily done, precaching the files into memory?
(02-07-2015, 02:05 PM)Ulexite Wrote: [ -> ] (02-07-2015, 05:52 AM)Tino Wrote: [ -> ] (02-07-2015, 05:32 AM)Skazzy3 Wrote: [ -> ] (02-04-2015, 10:33 AM)Skazzy3 Wrote: [ -> ]Hey I'm tight on disk space and I can't have two of the same iso's. So, is there a way to fix Gecko OS not loading properly on this emulator on all versions? Works on master
Wondering if this will be fixed.
Trying to, no idea where the problem is yet
[color=#222222]Gecko OS on Ishiiruka do not support?[/color] 
Unfortunately no. But I hope the dev is able to figure it out soon.
updated the latest folder with a new version, just some merges from master.
(02-09-2015, 09:51 AM)Tino Wrote: [ -> ]updated the latest folder with a new version, just some merges from master.
Any chance you would be able to add the teh audio hack to your builds to support he 60FPS hacks
int period = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32 * fields);
By adding a multiplier of two at the end (before the semicolon), you'll break audio in almost everything except certain titles running with a 60 FPS patch. This is how audio was fixed in Super Mario Sunshine, for instance.
It would be great to see this hack as an enable/disable function in the properties of the games, just like vbeam.
Possible?
(02-09-2015, 01:20 PM)theboy181 Wrote: [ -> ] (02-09-2015, 09:51 AM)Tino Wrote: [ -> ]updated the latest folder with a new version, just some merges from master.
Any chance you would be able to add the teh audio hack to your builds to support he 60FPS hacks
int period = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32 * fields);
By adding a multiplier of two at the end (before the semicolon), you'll break audio in almost everything except certain titles running with a 60 FPS patch. This is how audio was fixed in Super Mario Sunshine, for instance.
It would be great to see this hack as an enable/disable function in the properties of the games, just like vbeam.
Possible?
updated the latest folder with a new version, added Half Audio Rate option inside the game properties to compensate in games that can be played at doubled original speed.