I tried disable destination alpha and that didn't fix it. Like I said I tried checking and unchecking every single graphical option while the emulator was running and nothing fixed it. I wish I could get it to work because the only one I can get to work is OPENGL and it is alot faster than any other version of Dolphin that I have ever tried on OPENGL.
Slickman: your issue is really weird can you give more detail on your configuration and hardware. can you test in a isolate folder puting the portable.txt file to use the default settings?
Are there any ishiiruka version with wiimote udp configuration button? I dont't find it and I can't play with my android cell as wiimote please help me.
udp wii was removed from master and the control api was updated so is really not posible to merge it in the current state, if someone with time is willing to implement it again will gladly help and merge it, personally i can't because I'm really bussy this days.
This version is very slow. I used Stable f40ab1a but mario kart ran slower than dolphin latest builds. I can play mario kart %100 speed with latest build. But i tried ishiiruka version and it took %80 speed.
(02-05-2015, 08:04 AM)Tino Wrote: [ -> ]udp wii was removed from master and the control api was updated so is really not posible to merge it in the current state, if someone with time is willing to implement it again will gladly help and merge it, personally i can't because I'm really bussy this days.
There isn't a old version of ishiiruka with udp wii? It's enough for me...
(02-05-2015, 05:26 PM)1ht1baron Wrote: [ -> ]This version is very slow. I used Stable f40ab1a but mario kart ran slower than dolphin latest builds. I can play mario kart %100 speed with latest build. But i tried ishiiruka version and it took %80 speed.
Well, master has become very fast after all those optimizations, but it depends on your computer and settings and the game which is faster. For example, master (or at least DX11) is faster on higher internal resolution.Â
For me personally though, master is really missing the Async Shader Cache Generation of Ishiiruka. It just makes everything so much smoother.Â
(02-04-2015, 12:38 AM)toto621 Wrote: [ -> ]I tried but with latest build, custom textures are simply ignored while with 04-12-2014 build custom textures works BUT cannot be converted.
@toto621: For which pack is this? I'll provide another hacked build to convert them if someone is also going to do the convertion task.
EDIT: removing half of my text as I just fail at comparing...
Is it just or does the Borderless Fullscreen option not work in Ishiiruka? Testing the latest unstable, I can only get exclusive fullscreen to work.
If I'm still up-to-date on this, there's no actual exclusive fullscreen in Ishiiruka (or at least not with DX9). Tino had some issues implementing it.