Do custom textures not work with Direct3D 9? Paper Mario 2 runs like crap unless I use Direct3D 9, but the custom textures only load if I use Direct3D 11 or OpenGL.
Is there a way to get the custom textures to load with Direct3D 9?
I noticed that some custom textures are not loading in Ishiiruka.
This is what shows up in the log:
57:53:475 hirestextures.cpp:766 E[Video]: Custom texture D:/Emulators/Dolphin/User/Load/Textures/GALE01/tex1_24x24_59bf3329bfb56913_777814ec53af74f4_8.png failed to load level 0
This same texture works in regular Dolphin build.
Any ideas?
(06-11-2020, 12:24 AM)Tino Wrote: [ -> ]Ishiiruka Master is now Android compilable and usable. but the sources changes that you posted are from mmj changes that are based on master and not ishiiiruka, so they are not mergeable in the current state.
Great news to know that now officially supports Android, where I get the link to download, I looked on the first home page and didn't find it?

does this support gecko os? im really into homebrewing
(07-16-2020, 05:45 PM)Roger Carvalho Wrote: [ -> ]Great news to know that now officially supports Android, where I get the link to download, I looked on the first home page and didn't find it? 
compiled android version is still not a vailable. Just the code to compile it yourself. will try to add the files later.
Hello! Just wondering if there's a fix for this error, according to the log in the Texture Encoder
07/08/2020 5:37:39 AM:
Error on ID:tex1_256x256_9445e90c56f446fb_14
Could not load file or assembly 'DirectXTexNet.dll' or one of its dependencies. The specified module could not be found.
  at TextureEncoder.TextureEncoderWorker.SaveMaterialData(TextureEncoderWorker current, MaterialInfo material, MaterialPixel[] source, Int32 ow, Int32 oh, Boolean enablecompression, Boolean usebc7)
  at TextureEncoder.TextureEncoderWorker.ProccessMaterial(TextureEncoderWorker current, MaterialInfo material, Single XScale, Single YScale) in J:\DolphinSVN\Dolphin-dx9\TextureEncoder\TextureEncoder\TextureEncoder.cs:line 935
  at TextureEncoder.TextureEncoderWorker.<>c__DisplayClass43_0.<Worker>b__4(String textureid) in J:\DolphinSVN\Dolphin-dx9\TextureEncoder\TextureEncoder\TextureEncoder.cs:line 1177
Thank you!
Hey guys just a small question is ishiikura worth for low end laptop user? Cause dolphin master is really optimized now, if yes can you point out for me some more performance options of ishiikura ty.
is there a way to get discord rich presence from normal dolphin onto ishiiruka?
(08-05-2020, 10:33 PM)djneo Wrote: [ -> ]Damit, I'm so hoping you can make the materials work 
These would do the magic for the visuals indeed.
https://www.youtube.com/watch?v=0yF7qti1eFU
Sorry these last months my work has been a little overwelming. Will try to take a look at the material maps problem this weekend.