(10-29-2019, 04:09 PM)DragonWario Wrote: [ -> ]Thanks, I tried this and it has helped out a lot on the newest builds to get what I'm after. Â
Something that has confused me though is it seems when raising Anisotropic filtering to anything higher then 1x, the textures revert to how they are when "Normal" is selected (whether filtering is set to disabled or otherwise). On the last build I used (995), Anisotropic filtering didn't cause this effect. Is there another setting I should enable/or disable to help with this? Thank you again for all your work on this project.Â
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that is becase the anisotropic was not enabled in those version if you selected other filtering methods, but in the latest version any anisotropic values diferent from 1x will override the other filtering settings.
updated the latest folder with a new version, just minor fixes to issues reported in the forum.
(11-06-2019, 10:38 AM)Tino Wrote: [ -> ]this issue should be fixed in the lastest version
Thanks Tino!
Unfortunately, it's still there (might be even little more significant)
Also, the game crashes instantly when I switch to custom textures...
https://www.youtube.com/watch?v=BxFp2iYYxWg
I have one more long-time running big glitch in a hockey game to solve...
A huge part of the crowd (and seats) is missing when I use "Store EFB copies to Texture Only". Unfortunately, I need to use this as it gives me a huge FPS boost so I can even play the game.
https://www.youtube.com/watch?v=RnNcTLMK7yo
(11-06-2019, 08:13 PM)djneo Wrote: [ -> ]Thanks Tino!
Unfortunately, it's still there (might be even little more significant)
Also, the game crashes instantly when I switch to custom textures...
https://www.youtube.com/watch?v=BxFp2iYYxWg
where can i download the textures to test?
So this vid is captured with the default textures, but I'll post a link...
Thanks!