(05-24-2017, 08:54 PM)Tino Wrote: [ -> ]that is a "normal" normal map, you have to use ishiiruka texture tool to convert it to material texture.
OH OKAY. I thought that was just another option. Thanks for the help!
When attempting to dump textures with this build, they come out primarily in the dds format, as opposed to the regular Dolphin build which exclusively exports in a png format. Is there a way to change it so that this build exports in png exclusively, like the normal versions?
this version dumps in the original format, you should use an external tool to transform dds to png you will get beter queality that way.
With latest ishiiruka and DX11 backend, Metroid Prime Trilogy (R3ME01) gives this pair of errors:
Quote:Failed to compile shader: <path to bad_ps_000.txt>
Debug info (ps_5_0)
<path>\Shader@0x00000000304896E0(8,3-7): error X300: unrecognized identifier 'ivec4'
<path>\Shader@0x00000000304896E0(8,9-11): error X300: unrecognized identifier 'val'
Quote:Failed to compile texture encoding shader.
With the latest dev dolphin build and the exact same settings (user folder is shared), I don't get this error.
How to reproduce:
1. Start game.
2. At intro, press A at 'press A to Start' message.
3. A popup will say that the game requires the nunchucks.
4. Right when that popup goes away, the shader error appears.
I thought perhaps the shader cache files I downloaded were bad, but I get the same error even if I remove the r3me01* files from \Cache\ShadersUIDS\.
updated latest folder with a new version, shader compilation issue should be fixed.
(05-26-2017, 01:34 PM)Tino Wrote: [ -> ]updated latest folder with a new version, shader compilation issue should be fixed.
New Linux builds on their way from both
git master and
Stable branch.
Btw, how do you pass a version number for the About windows? -DDOLPHIN_WC_REVISION doesn't do anything here.
in version.cpp scm_desc_str is set to SCM_DESC_STR, in windows that constant is generated using the make_scmrev.h.js, in that script that variable is asigned with the concatenation of
"" + revcount + " (" + describe + ") where revcount is the output for git command git rev-list --count HEAD ^e1656af8191700f32c18b06d18b9a099d281b95b, (the number of commits since the first oficial ishiiruka commit), and descrive is the short hash string
A newest Ishiiruka.949(2ca424d2a).x64 "Resident Evil DC" have troubles of dynamic lighting. It's too light! Eyes, it's hurt! Ñ…_Ñ…
I use my backup of "Ishiiruka.947(1c87c155d).x64". There is no such problem in this version.
Sorry for my bad English.
Hi Tino, I get this error message when trying to load Mario Kart Wii, with the DX11 as well as the DX12 renderer, using the following ini setting:
[Video_Hacks]
EFBToTextureEnable = False
This is needed for correct lenseflare effect.
I placed the shader files in the correct location. The error ONLY occurs when I use EFBToTextureEnable = False. When I disable it, there's no error. So I know what causes it

 Would be great if it could be fixed!
I use Ishiiruka 949, windows 10.
Haha nevermind! The latest version of Ishiiruka fixed the issue. Thanks