Thanks for the fifologs, no need for the 2 version i can enable or disable tesselation while the fifolog is runing to see the difference, will try to test it and what happends.
Thanks, it's like another Christmas time haha
Fingers crossed!
edit: also you can investigate that "textures fading to black" issues there, in these frames. Happens only with using this DirextX11. I can see that resolution does have an effect on this.
I just installed Windows 10 and the D3D compiler error doesn't appear anymore... it seems it was a Windows 7 fault

thanks for your help.
please make support dolphin triforce too
Hi Tino!
Have ya not fixed the error yet?
(02-17-2018, 08:42 AM)Fatic Wrote: [ -> ]please make support dolphin triforce too
You can do that yourself as well, since it is an open source project. Everyone is allowed to make PR's and Forks, and if your programming is up to the Dolphin guidelines for code, it might even get merged in to master as well.
Updated latest folder with a new version, merged latest master core changes, fixed some issues with tessellation and mipmap loading. feedback is welcome, Enjoy.
Bloody Roar still pixelated. Is there an ini option I need to change?
Christmas time is here (again) !

testing now..
EDIT:
So that fading textures are still there using DX11. The change is it works fine with the default textures now, it still fading using custom textures.
https://www.youtube.com/watch?v=AvofJHssTls
The great news for me tho is that using DX11 over OpenGL improved my performance with about 15fps plus, which is quite significant!
Now testing the tesselation..