(09-15-2015, 07:53 AM)Tino Wrote: [ -> ] (09-13-2015, 02:05 PM)rlaugh0095 Wrote: [ -> ]Hey Tino, could I make a shader request, for when your time free's up? In reshade Mediator there is a really amazing shader for global illumination that I think would look fantastic some of the more stylized games for wii and gamecube (windwaker being my main reason for this request. Im not sure what im supposed to post with the request, but here is a link to the code.
https://mega.nz/#!xM4UzByQ!KYdb7FKsrg7XQ...rwbfoeeCYs
It should be labeled as ssgi in the file.
If the entire suit is needed, here is a dl link to reshade mediator.
https://bit.ly/ReShadeFramework-1-0-0
Ishiiruka already implements ssao in a similar way to that implementation. the only thing that can be ported is hbao but i really short of time this days, hove to get some free time to do that.
Maybe I'm wrong, but.. SSGI and SSAO are different thing, and there is not ssgi in IshirukaFX
sorry I missed the ssgi part, yes ssgi is still not implemented on ishiirukafx
(09-16-2015, 03:14 AM)Tino Wrote: [ -> ]sorry I missed the ssgi part, yes ssgi is still not implemented on ishiirukafx
Oh yeah, I meant Screen Space Global Illumination. Just so you can see if it's worth it or not, i'll show you some screenies from a pc game that it works with. Give me a few minutes to set it up.
On and off. I have saturation pretty low in this picture for a more subtle effect. but you can see a big difference especially in the landscape. Left is on and right is off.
Now this is with saturation maxed just to show the maximum of what it can do. Â Â Â Â Â Â Â Â Â Â Â Â Â Â
And since you mentioned HBAO.....
Left is off, middle is subtle, right is global.
And now to show why I think it would be a good edition for dolphin.
As you can see in this picture of wwhd, link has a green reflection on his chin. At first I didn't notice this, and I assumed Nintendo used SSAO to give Link a more popout type of look, but I realized that there are no shadows on link. Instead of shadows, it looks like light is being reflected instead, so I figured out that it must have been global illumination or something similar to give link that look instead or maybe even both.
(09-16-2015, 09:24 AM)rlaugh0095 Wrote: [ -> ]And now to show why I think it would be a good edition for dolphin.
As you can see in this picture of wwhd, link has a green reflection on his chin. At first I didn't notice this, and I assumed Nintendo used SSAO to give Link a more popout type of look, but I realized that there are no shadows on link. Instead of shadows, it looks like light is being reflected instead, so I figured out that it must have been global illumination or something similar to give link that look instead or maybe even both.
This used with ssao could make ww on Dolphin look even better than wwhd!
(09-16-2015, 09:59 AM)phatdonkey Wrote: [ -> ] (09-16-2015, 09:24 AM)rlaugh0095 Wrote: [ -> ]And now to show why I think it would be a good edition for dolphin.
As you can see in this picture of wwhd, link has a green reflection on his chin. At first I didn't notice this, and I assumed Nintendo used SSAO to give Link a more popout type of look, but I realized that there are no shadows on link. Instead of shadows, it looks like light is being reflected instead, so I figured out that it must have been global illumination or something similar to give link that look instead or maybe even both.
This used with ssao could make ww on Dolphin look even better than wwhd!
It could potentially look good with skyward sword as well, since it is also of a similar style.
Tino, I noticed that for some reason when I try to enter Dragon Roost Cavern in LoZ Wind Waker on the current build the screen just goes black and it freezes. I looked into it on google and it appears that something patched in the latest 5.0 build (rc27) fixes it though, was wondering if you might be able to implement anything from that.
Wooo good news! Nvidia just released a new geforce experiance driver that fixes the crash that is triggered when you have shadowplay enabled but not recording, while accessing dolphins graphics menu's. Hooray!
Getting better and better. :3 Tino I don't know if you've addressed this issue yet but in your builds vs the official ones I still get audio crackling. ;-; Ever since you added the texture scaling feature a few builds back. .-. And in regards to that, is there a way to have the GPU render the scaling instead of the CPU? I would assume there'd have to be SOME way to do it.