There's a nasty bug in the latest version of Ishiiruka - excessive VRAM usage / memory leak (dkcr):
VRAM usage at 1xIR
--------------------------
master w/sse2vlf = extremely low
Ishiiruka = 1 GB (!) VRAM
VRAM usage at 6xIR
--------------------------
master w/sse2vlf = ~200 MB VRAM
Ishiiruka = >1 GB VRAM + 4 GB RAM + 8 GB pagefile = crash
(03-21-2015, 08:14 AM)Tino Wrote: [ -> ]In ogl you get the same?
No, I checked this right now. Only DX11, just as I said. Any ideas?
(03-21-2015, 07:59 AM)kirbypuff Wrote: [ -> ]There's a nasty bug in the latest version of Ishiiruka - excessive VRAM usage / memory leak (dkcr):
VRAM usage at 1xIR
--------------------------
master w/sse2vlf = extremely low
Ishiiruka = 1 GB (!) VRAM
VRAM usage at 6xIR
--------------------------
master w/sse2vlf = ~200 MB VRAM
Ishiiruka = >1 GB VRAM + 4 GB RAM + 8 GB pagefile = crash
the icreased texture vram usage is spected as i implemented a larger teture cache, but the ram /pagefile usage is not please can you give more detail in how to duplicate the issue?
(03-21-2015, 07:30 AM)DarthVitrial Wrote: [ -> ]While we're requesting specific PRs, any chance of merging PR #1829 and #1701?
No, those are not ready for merging (still need more testing / review).
There's a small performance boost, but they also introduce stuttering.
(03-21-2015, 08:21 AM)Tino Wrote: [ -> ]the icreased texture vram usage is spected as i implemented a larger teture cache, but the ram /pagefile usage is not please can you give more detail in how to duplicate the issue?
Set the GFX backend to D3D @ 6xIR or 8xIR and complete l1-1 (dkcr).
(03-21-2015, 08:20 AM)Darth_Squall Wrote: [ -> ] (03-21-2015, 08:14 AM)Tino Wrote: [ -> ]In ogl you get the same?
No, I checked this right now. Only DX11, just as I said. Any ideas?
when i get home i will check, but could be someting in the integer hlsl code that your nvidia is not liking.
(03-21-2015, 08:31 AM)Tino Wrote: [ -> ]when i get home i will check, but could be someting in the integer hlsl code that your nvidia is not liking.
And now I tried stable (304) build and... there's no problems. All textures working fine. I think, problem in last unstable build, not on my side...
(03-19-2015, 02:05 PM)schiaritijc Wrote: [ -> ]60fps all the time, with previous revisions I get 50 fps.
Thx Tino.
It's even better than that: you will still get full speed, even if you underclock that CPU to 3.2 GHz