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Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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UnknownKakarot

So basically the game is working fine, running at 60fps and the only issue I'm having is with Sonic. I get a weird texture like thing coming off him and he's the only character/thing in the game that I've seen with this problem. I have no idea how to fix it, could you help?

[Image: NffNSBF.png]
@tino So is this 100% up to date now ? Smile
Hi Tino,

Thanks for keeping improving the amazing Ishiiruka! I've been away from Ishiiruka for a while, and I was wondering a bit about some of the new settings and features in the latest version. I have the following somewhat pedestrian computer:

Ryzen 3 1200 @3.8ghz
GTX 960 (4gb)
16gb RAM

Which video back-end would you recommended for this computer? I've used DX12 in the past, but I don't think this is an option any longer if I want to use the new Ubershaders... Also, I read somewhere that these Upershaders are very taxing on NVIDIA cards with OpenGL, and since my card is on the weak side this might be an issue... If possible, I would also like to use a Post Processing Shader, but I'm not sure if this would even be possible if I use DX11... This all seems to leave me with Vulkan, but unfortunately all I got when I tried this back-end and Xenoblade was a white screen...

So any advice would be welcome!

Cheers, Oi

lemoncadebay

I'm trying to play Tatsunoko vs Capcom.

My system

CPU: Intel Core i5 (3rd Gen) 3470 / 3.2 GHz
RAM: 8 gig
GPU: MSI GT 1030 DDR5 2gb
SSD drive

what settings should I be using?

thsnk you in advance
I found another game (on build 1085) with the ugly grid rendering bug/issue,Sonic Riders looks terrible with the grid pixels ruining the up-scaling compred to a master Dolphin build.
To remind of the other game,Twilight Princess also has the issue.
It looks like a 16-bit dithering effect,but I want no such effect in upscaling.
Not to be confused with the actual dithering checkbox which is unchecked.

Using 8x internal resolution on my RTX 2060 Super turns it into an even worse view of a checkerboard pattern.
(01-03-2020, 11:13 AM)UnknownKakarot Wrote: [ -> ]So basically the game is working fine, running at 60fps and the only issue I'm having is with Sonic. I get a weird texture like thing coming off him and he's the only character/thing in the game that I've seen with this problem. I have no idea how to fix it, could you help?

[Image: NffNSBF.png]
you should use latest version stable is outdated and has some issues
(01-03-2020, 06:26 PM)mikezilla2 Wrote: [ -> ]@tino  So is this 100% up to date now ? Smile

still not updated, i take some time off will try to finish the merge on my vacations.
(01-07-2020, 10:34 PM)oioioi99 Wrote: [ -> ]Hi Tino,

Thanks for keeping improving the amazing Ishiiruka! I've been away from Ishiiruka for a while, and I was wondering a bit about some of the new settings and features in the latest version. I have the following somewhat pedestrian computer:

Ryzen 3 1200 @3.8ghz
GTX 960 (4gb)
16gb RAM

Which video back-end would you recommended for this computer? I've used DX12 in the past, but I don't think this is an option any longer if I want to use the new Ubershaders... Also, I read somewhere that these Upershaders are very taxing on NVIDIA cards with OpenGL, and since my card is on the weak side this might be an issue... If possible, I would also like to use a Post Processing Shader, but I'm not sure if this would even be possible if I use DX11... This all seems to leave me with Vulkan, but unfortunately all I got when I tried this back-end and Xenoblade was a white screen...

So any advice would be welcome!

Cheers, Oi
dx11 or dx12 should give you the best queality/performance
(01-20-2020, 10:35 AM)retroben Wrote: [ -> ]I found another game (on build 1085) with the ugly grid rendering bug/issue,Sonic Riders looks terrible with the grid pixels ruining the up-scaling compred to a master Dolphin build.
To remind of the other game,Twilight Princess also has the issue.
It looks like a 16-bit dithering effect,but I want no such effect in upscaling.
Not to be confused with the actual dithering checkbox which is unchecked.

Using 8x internal resolution on my RTX 2060 Super turns it into an even worse view of a checkerboard pattern.
can you send you config file?
Tino! So glad you're alive and doing well! Big Grin
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