Dolphin, the GameCube and Wii emulator - Forums

Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
You're currently viewing a stripped down version of our content. View the full version with proper formatting.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806
(06-29-2016, 08:35 PM)daunow Wrote: [ -> ]Is it normal for one shader to make you GPU usage from 20%-24% to 70%+? Also Async Shaders, how do I enable them or does it come enabled? I am also guessing this is because I have a 970.
post processing shaders can be very heavy on the gpu side so is not weird to get 70 or more % usage, async shaders does not depend on the gpu, the option is inside the hacks pane in the graphic configuration window.
I made an album of some bump mapping things with wind waker. So far I'm loving it but I'm gonna have to work on it a little bit.
I also made a tumblr where im gonna post updates as well as the album.
http://imgur.com/a/d9HH2
http://cowlscatman.tumblr.com/

Once I am caught up with Hypatia's pack (What my entire project is based on cause high res is soo much easier to work with. Plus i have his permission) im gonna be working to keep it updated on the same points.
So, any tips to maximize the performance on Super Mario Galaxy? I don't think the async shader is working.
And where has some bright light, like the sunlight in the very first stage, the FPS drops.

I am using the 699.
(06-30-2016, 12:11 AM)CowlScatman Wrote: [ -> ]I made an album of some bump mapping things with wind waker. So far I'm loving it but I'm gonna have to work on it a little bit.
I also made a tumblr where im gonna post updates as well as the album.
http://imgur.com/a/d9HH2
http://cowlscatman.tumblr.com/

Once I am caught up with Hypatia's pack (What my entire project is based on cause high res is soo much easier to work with. Plus i have his permission) im gonna be working to keep it updated on the same points.

That looks very good.

Is there a general combination of settings for bump mapping, tesselation, specular reflection, ambient occlusion, etc., that would work well enough for most games, or do these effects require custom textures and have to be carefully tweaked for each game?
(06-30-2016, 12:24 AM)jael182 Wrote: [ -> ]So, any tips to maximize the performance on Super Mario Galaxy? I don't think the async shader is working.
And where has some bright light, like the sunlight in the very first stage, the FPS drops.

I am using the 699.

Your computer has pretty decent specs.

Rename your dophing and graphics ini files and run the game to create fresh default ones.  This will give you a good baseline to start from and you can start adding features one at a time to see which ones cause significant degradation.  Very high internal resolutions (above ~3x), vsync, high levels of AA (above ~4x), large cutom textures, especially in png format, and perhaps some of the Ishiruka specific enhancements, will all have a cost to performance.

Are you using the custom texture pack from the HD Textures form?  If so, I would recommend using the dds version with the reduced size.  It helps performance a lot.
(06-29-2016, 09:27 PM)Tino Wrote: [ -> ]post processing shaders can be very heavy on the gpu side so is not weird to get 70 or more % usage, async shaders does not depend on the gpu, the option is inside the hacks pane in the graphic configuration window.
Hmm, these seem to be the same thing as those ReShades for games people do, and those don't take as much GPU Usage.

guessing they are different though.

Would you mind giving me some good shades I should use? or at least one? was trying SSAO but maybe I need to compare it side by sibe but barely noticed any difference, I also noticed that lowering the internal resolution lower the usage a bit.

Also thanks.

(06-30-2016, 12:11 AM)CowlScatman Wrote: [ -> ]I made an album of some bump mapping things with wind waker. So far I'm loving it but I'm gonna have to work on it a little bit.
I also made a tumblr where im gonna post updates as well as the album.
http://imgur.com/a/d9HH2
http://cowlscatman.tumblr.com/

Once I am caught up with Hypatia's pack (What my entire project is based on cause high res is soo much easier to work with. Plus i have his permission) im gonna be working to keep it updated on the same points.


I like it, pretty nice. though the lighting can be a bit awkward, and a bit over-sharpened.
I have an issue on DX9 renderer

When setting External Frame Buffer to Real on DX9 the image displayed is upside down on every game for some reason, this does not happen on DX11 and does not happen with videos on DX9 either

Also on Viewtiful Joe, the Dolphin wiki lists that setting the game to EFB to Real locks it to 1x internal resolution, however I have 1x internal resolution as default and even then it still looks worse for some reason

Here are some pictures displaying the issues

with real EFB on, in DX9 mode:

[Image: I00DLbK.png]

without real EFB on (or virtual) in DX9 mode:

[Image: zLWYOhh.png]

notice how the 1st picture degrades the quality of the game even though they are both in 1x internal resolution

There's also an issue in DX9 in Super Paper Mario where some assets are not displayed regardless of the different combinations (bounding box on, external frame buffer to virtual or real, store EFB copies to texture only on/off, etc) this happens because DX9 does not support bounding box set to GPU and only to CPU, as doing the same with Opengl results in the same issue but setting it to GPU in Opengl displays the image correctly

Here is a scene where this happens (basically the starting part of the game)

DX9 bounding box on set to CPU (only bounding box mode available):

[Image: PCSyxLt.png]

Opengl bounding box set to GPU (default for this game)

[Image: gLOtu1w.png]

Could not check DX11 as the game freezes before this part when setting it in DX11
(06-30-2016, 12:26 AM)themanuel Wrote: [ -> ]That looks very good.  

Is there a general combination of settings for bump mapping, tesselation, specular reflection, ambient occlusion, etc., that would work well enough for most games, or do these effects require custom textures and have to be carefully tweaked for each game?

For wind waker in particular I try to take the environment into heavy consideration. That being said I plan on going back and redoing a few places cause I went a tad bit to sharp with the specular making it look a tad too realistic for wind wakers style.
(06-30-2016, 01:21 AM)daunow Wrote: [ -> ]I like it, pretty nice. though the lighting can be a bit awkward, and a bit over-sharpened.

Yeah I noticed that as well. I plan on going back and smoothing alot of it out to make it fit wind waker's style a little better. Plus smoothing it out will cutback on the amount of lines you see where the textures connect.

whitelightning76

(10-18-2013, 02:41 AM)Tino Wrote: [ -> ]Please test the new versions will be appreciated, and not forget comment if Ishiiruka was usefull for you.
Thank you. Have Happy Gamming and Enjoy!.


Credits

Marcosvitali for the hard work on the predictive FIFO and for new ordered main post
JMC47 for sufering testing my code and producing videos
Galop for GPU texture Encoder/Decoder implementation from his DX11 improve branch.
Xnessax for ishiiruka art
hdcmeta for dx12 backend
stenzek for new post processing shaders
gamax92 nice fixes to issues in the code.
Hyllian Excelent screen scaling shaders and work on the texture scaler.
Official Dolphin Developers

Thank you guys for this awesome work.   much appreciated. Heart

(06-30-2016, 12:11 AM)CowlScatman Wrote: [ -> ]I made an album of some bump mapping things with wind waker. So far I'm loving it but I'm gonna have to work on it a little bit.
I also made a tumblr where im gonna post updates as well as the album.
http://imgur.com/a/d9HH2
http://cowlscatman.tumblr.com/

Once I am caught up with Hypatia's pack (What my entire project is based on cause high res is soo much easier to work with. Plus i have his permission) im gonna be working to keep it updated on the same points.

Wow that looks amazing, hope you will keep motivated to finish this.  
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806