(10-26-2016, 01:32 PM)Tino Wrote: [ -> ]updated latest folder with a new version, merged latest master changes, and also fix some issues. super mario sunshine should work now when using opengl.
Thank you tino, as always, you are a freaking machine.....many thanks, it works again, thank you
In Super Mario Sunshine, using any Texture Scaling Mode and setting the scaling factor above 3x corrupts the sky, water, and even the cutscenes. This only happens with Vulkan, and no problems had occurred with any other backend.
Digital Foundry has made an entire 17min video about Metroid Prime, and guess what they recommend as the best way to play Metroid Prime today? Not the original hardware, not the dolphin master build, they recommend the Ishiiruka dolphin build as the best way to play the game. Congrats, Tino!Â
Here is the video, in case anyone wants to dive into the retro analisys of a masterpiece.
http://www.youtube.com/watch?v=RwhS76r0OqE
When can we expect to see Bluetooth Pass-through integrated into Ishiiruka?
Thank you for making this version of Dolphin...and for including DirectX9. For some reason DirectX11 eats a lot of GPU power when playing certain games like Twilight Princess.
Also...am I the only one having issues loading an ActionReplay ISO with the latest versions of Dolphin?
(10-31-2016, 05:19 PM)CyberPlague Wrote: [ -> ]Thank you for making this version of Dolphin...and for including DirectX9. For some reason DirectX11 eats a lot of GPU power when playing certain games like Twilight Princess.
Also...am I the only one having issues loading an ActionReplay ISO with the latest versions of Dolphin?
Never-mind, I got it working...
So many settings needed toggling before the emulator would function properly with ActionReplay...*sigh*
Hi Tino, There is a way to apply Rogue Squadron 2/2 hack in the game .ini?
I tried with
[Core]
RSHACK = True
but it doesn't work.
updated the latets folder with a new version, fixed for some issues reported in the forum. Please nvidia owners i need feedback in the performance difference in this version while using opengl, in my system a gtx 750 changed from 50 fps to 90 fps in heavy geometry scenarios, now my 750 runs faster than my r9 290 at 3x.
@lollo78: added support for rshack in the gameini.
(11-01-2016, 01:41 PM)Tino Wrote: [ -> ]updated the latets folder with a new version, fixed for some issues reported in the forum. Please nvidia owners i need feedback in the performance difference in this version while using opengl, in my system a gtx 750 changed from 50 fps to 90 fps in heavy geometry scenarios, now my 750 runs faster than my r9 290 at 3x.
@lollo78: added support for rshack in the gameini.
lol I just changed my graphic card with a r9 280x toxic to play better on dolphin.
now I can use opengl and vulkan in some games. on gtx260 opengl was broken.
this imoprovements are only for nvidia cards?
thx for rshack,but seems not work with game.ini
Using Direct3D 12, any game I boot up crashes if On Projection and On EFB Copy are used. I can get around this by changing the Post Processing Trigger to On Swap and After Blit, but with Vulkan, I'm not sure what's causing the crash.