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Full Version: [UNOFFICIAL] Ishiiruka-Dolphin Custom Version
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yes source and destination need top be different folder or the proccess will fail
(05-30-2016, 05:22 AM)Tino Wrote: [ -> ]yes source and destination need top be different folder or the proccess will fail

Ah ok. From now on im just creating a sub folder for each game to store them.
(05-29-2016, 07:19 PM)AcidRains Wrote: [ -> ]hi ice, can you please share again how to activate sgssaa for dolphin via nv inspector again?

i knew you've that configuration some times ago, and i try once but not working, and now i'm getting difficult to find that post ( regret never bookmark it)
so i figures maybe it is faster to just ask your right here [Image: smile.gif] thx in advance

Do you mean THIS POST? It just shows what my Nvidia Inspector profile for "dolphin.exe".

The Important parts are:
Antialiasing Mode = "enhance the application setting" (or override)
Antialiasing Setting = "application controlled"

Then just pick which transparency supersampling/multisampling you want (Spare Grid Supersampling for SGSSAA).
Last, be sure to set your LOD bias levels to the appropriate value (See: NaturalViolence's site if you need more info on this).


I can only get this to work with Direct3D11 backend (haven't tried Direct3D9, since I won't ever use it outside of testing purposes where I won't be using SGSSAA anyways).
Can't speak for Direct3D12 as I don't have Windows 10 yet, and OpenGL just throws a fit when "antialiasing setting" forced (not set to "application controlled")
(05-30-2016, 03:35 AM)Tino Wrote: [ -> ]Ishiruka manages bounding box with different seetings than master.
the key for the configuration file is
BoundingBoxMode
and the posible values are
0 disabled
1 CPU
2 GPU

Ah Thanks for clarification!
tested both to cpu and gpu. and both are working perfectly now!
updated lates folder again, somo more fixes for issues with the ui and tessellation.

cooldude92

(05-30-2016, 09:34 AM)Tino Wrote: [ -> ]updated lates folder again, somo more fixes for issues with the ui and tessellation.

I was just curious I'm trying to load the hd texture pack for windwaker and it seems that all the textures but the environment textures load when I launch the game. Is there a reason why they don't work? They load properly in the official build but not in Ishiiruka. Confused
@Tino
Just wanted to inform you that as of Ishiiruka 672 (a056065) I can record a FIFO of Baten Kaitos and that it can be played without errors. Files saved from previous versions still throw out errors, which is as expected.
Cheers!

(05-29-2016, 09:47 AM)Rickv123 Wrote: [ -> ]***SNIP***
One thing to note.

When you enable tessilation some objects get inverted normals. (bassicly it determines the inside/outside of an objects + shading although that also gets defined by vertex colors.) This causes some objects that are originally dark to become very light and vice versa. As far as I can tell this only happens on the spawnable objects. I might be able to fix this but I don't know. Haven't really looked at the issue if i'm honest because I don't use tessilation on this game because it's polygon count is just wayyyy to low to be functional, however I don't know if other games suffer from the same.
***SNIP***
***FIXED IN Ishiiruka 674 (b931d57)***
I see what you mean now. Note: All four tessellation sliders at the far left (lowest setting?), no early culling and forced light is disabled.
I don't know how Ishiiruka does tessellation, but it appears that some, not all, displacement maps have somehow become inverted; black and white are swapped.
I don't know if this happens on all games or if it's only with specific games.
***FIXED IN Ishiiruka 674 (b931d57)***


Since we're talking about tessellation...
When using wireframe mode, why is tessellation being applied to some 2D elements?
While wireframe shows a far more triangles, I don't think it matters. same frame comparison.



I started writing this post before Tino released Ishiiruka 674 (b931d57) and happened to noticed it right before submitting my post. I'm leaving it in the post since I already had it written.
(05-30-2016, 10:10 AM)cooldude92 Wrote: [ -> ]I was just curious I'm trying to load the hd texture pack for windwaker and it seems that all the textures but the environment textures load when I launch the game. Is there a reason why they don't work? They load properly in the official build but not in Ishiiruka. Confused

Can you point me to the pack you are using?
(05-26-2016, 01:34 AM)Tino Wrote: [ -> ]can you give more detail on how to reproduce the issue?

Tino know where the problem lies in the fucking drivers Crimson Edition Non-WHQL - Windows 7 SP1 / Windows 8.1 / Windows 10 version 16.5.3 x64 I know because I checked on a lot of older drivers catalsys version 15.11 Beta x64 and errors do not appear while I'm in the game small bugs graphics but the game itself runs fucking amd now only update versions crimson edition ... do not update the version already catalsys. I do not understand how the game can be run one time and the second time crash ... error pops up on crimson edition version 16.5.3 and so strange because the drivers but as old version catalsys works and there are no errors ...

Now what do they fix this bug in the version of crimson? tino can report its somehow on their side? I write in english terribly.
Now all users amd driver crimson will have such an error fucking amd.

another picture of the drivers crimson 16.5.3
but here the old drivers catalyst 15.11 Beta x64

small bugs graphics but the game at least works and does not crashes graphical errors fucking amd

I wonder if the company amd whatever repair the drivers crimson ... because as far to remove all f .... First remove the colors for the video drivers now remove gamme, best let him remove HEAD.
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