(02-25-2016, 09:56 PM)Tino Wrote: [ -> ]Every setting you set insidepost procrssing configuration while the game is running is stored for the specific game, so you can change settings ingame and it will only affect that game
Hi
I tried this, but it saves on to the Dolphin main settings also, not the game only.. How can I load post process for one game only? I only want it for TP
Thanks to Link's
GameINI thread, you can add the following setting to the INI file for ZTP, assuming your backend supports the shader you want to use:
[Video_Enhancements]
PostProcessingShader = shader_name_goes_here
updated latest folder with a new version, fixes and tweaks here and there, and latest master version merged, feedback is welcome. Enjoy.
(03-04-2016, 12:44 PM)Tino Wrote: [ -> ]updated latest folder with a new version, fixes and tweaks here and there, and latest master version merged, feedback is welcome. Enjoy.
Thank you Tino I will test it today

Hi Tino, this one is abit inrelevant but i'm gonna ask anyway=)
do u happens to know there's a supported winamp dsp plugin function inside pcsx2?
although it is still experimental but i've been using it for quite long time, a nice little plugin which gains some nice effect to audio output
if you do have some spare time would you look at it and see if it's possible to implement it?
i would say that's an nice enhancement for Ishiiruka, thanks in advance
Can someone explain how to add bumpmapping to games? Ive got crazybump and im pretty sure i put the files in the right places but it still changes nothing.
(03-04-2016, 11:11 PM)rlaugh0095 Wrote: [ -> ]what game?Â
I was gonna do wind waker but i found out the games engine only lights link itself. But i still want to do it for other games as well.
The problem is my bump mapping isnt showing, instead its showing the games default maps.
first thing you have to do is see if the games supports ligthing the easy way to do that is using pixel ligthing and phong shading, you run the game until you reach the area where the material you whant to change is visible, and then you enable pixel ligthing and then phong shading, if the iluination colors in the material change a little when you enable pixel ligthing then it supports material maps, if not the game is not using ligthing so no way to apply material maps. don't forguet that to test material maps pixel ligthing need to be enabled
(03-05-2016, 12:43 AM)Tino Wrote: [ -> ]first thing you have to do is see if the games supports ligthing the easy way to do that is using pixel ligthing and phong shading, you run the game until you reach the area where the material you whant to change is visible, and then you enable pixel ligthing and then phong shading, if the iluination colors in the material change a little when you enable pixel ligthing then it supports material maps, if not the game is not using ligthing so no way to apply material maps. don't forguet that to test material maps pixel ligthing need to be enabled
Yeah I figured it out. It's too bad windwaker doesn't use anything but link for lighting ;-;
I was about to go crazy on the textures.
Looks like I'm gonna do project M instead.