some screenshot:
1 - pictures is from New Super mario Bros 1 Ishiiruka-Dolphin Custom Version 639 bug
2 - pictures is from Resident Evil Archives. colors have too some problem little weak. Ishiiruka-Dolphin Custom Version 639 bug.
something has changed since version Ishiiruka.589 (9fe761e) .x64 New Super Mario Bros and Resident Evil Archives works good. Only mario kart is sometimes cut FPS even with DX12 but it works much better and is Vsync.
(04-21-2016, 10:18 AM)zerr11 Wrote: [ -> ]some bug error, some game :
New Super Mario Bros 1 Have problem whit lv 2 this lv crash when coming down. ( some error dx12 Â )
i use Ishiiruka-Dolphin Custom Version 639 ( Last Update ) DX12
this will by fix ?
parameter PC : AMD APU 3870 4x3.0Ghz Card : R7 250x 2GB DX12 RAM 8GB 1866 Dual.
A similar SMB1 crash happens in Xenoblade's Introductory battle scene with dx12, just before the characters dialogs.
(04-21-2016, 10:18 AM)zerr11 Wrote: [ -> ]some bug error, some game :
Resident Evil Archives - have problem whit rendering graphics., some drop and lag, trim
New Super Mario Bros 1 Have problem whit lv 2 this lv crash when coming down. ( some error dx12 Â )
Mario Kart Have still problem whit stable FPS some little trim,lag, sometime when first time run emulator  in lv Moo Moo 1 fps....but the second time better, can play.
i use Ishiiruka-Dolphin Custom Version 639 ( Last Update ) DX12
this will by fix ?
parameter PC : AMD APU 3870 4x3.0Ghz Card : R7 250x 2GB DX12 RAM 8GB 1866 Dual.
Just throwing an idea out there:
RE Archives. Since they are direct ports of the GC versions, perhaps you will have better luck with those?? I take it all three cases are Wii games? Make sure the emulator is using the dGPU and not the APU.
The NSMB crash I can confirm, only it crashed for me upon loading the game, exactly the same error message.
updated the latest folder with a new version, issues reported with resident evil games should be fixed now. Enjoy.
Hi Tino,
Have you had a chance to take a look at my finding with Metroid? Thanks bud.
@pantonio717 : the crash error you reported in metroid should be fixed to
oh and if you use DX12 It does not turn vertical sync in the emulator
because somehow DX12 rendering without stutter screen
if someone turns vsync. the DX12 is like using 2 sync.
DX12 really surprised me playing Soul Fight Shaman King was not playable on DX11 simply not work, DX12 It changed the game now is Smooth and fast, even very well for a change
(04-21-2016, 12:03 PM)Tino Wrote: [ -> ]@pantonio717 : the crash error you reported in metroid should be fixed to
I came here to report about Metroid and got surprised hahah
Thank you!
The crash at the Xenoblade's Introductory Scene persists in 640 release. It doesn't happen in D3D11, only in D3D12.
i downloaded the latest and i dont see d3d12