(01-25-2015, 06:40 AM)kirbypuff Wrote: [ -> ]@Tino: Check out PR#1952 Â (it makes Master as fast as Ishiiruka)
Hm, I don't know about this. I mean, this is interesting and will make EFB2RAM faster but Ishiiruka is more than just an EFB2RAM-hack or something.
(01-25-2015, 03:44 AM)Wohlrajh Wrote: [ -> ] (01-25-2015, 01:13 AM)Tino Wrote: [ -> ] (01-25-2015, 12:24 AM)Wohlrajh Wrote: [ -> ]Hey Tino, first I wanted to say a big thank you for this amazing custom Dolphin version, most of my games work flawlessly ! Great job 
I wanted to inform you of a bug that appeared between version 229 and 239 on BDZ Budokai Tenkashi 2 and 3 (on OpenGL, Direct3D is currently bugged but it's the same on master). During the fights, all the backgounds are messed up, now there is only a white texture (only the ground is visible and normal, rest is flat and white). On version 229 everything was ok.
can you give more detail on your configuration because i cannot reproduce the white texture problem
In fact when I say white, I tried again it's more like ultra bright backgrounds.
I have NTSC versions of the games, and
on v229 :
http://fs2.directupload.net/images/150124/zhl8x22d.jpg
on v239:
http://fs2.directupload.net/images/150124/925azj37.jpg
My dolphin settings :
http://fs2.directupload.net/images/150124/ryno8pnj.jpg
uploaded a new version, problems in dx11 and dx9 backend in dragon ball are fixed when using fast depth.
the white back problems is still there but you can fix it with efb to ram while efb to texture is fixed.
Wohlrajh: recomend using dx11 with efb to ram while efb to texture is fixed.
(01-25-2015, 09:00 AM)Tino Wrote: [ -> ]Wohlrajh: recomend using dx11 with efb to ram while efb to texture is fixed.
Thanks Tino for the recommendations about DBZ, it's working nice now with EFB to RAM with the new Ishiiruka version. I will wait for a fix for EFB to Texture

(01-25-2015, 08:11 AM)StripTheSoul Wrote: [ -> ]Hm, I don't know about this. I mean, this is interesting and will make EFB2RAM faster but Ishiiruka is more than just an EFB2RAM-hack or something.
What I wanted to say was this "hybrid EFB2RAM mode" is very effective. It provides a decent speedup (+20%) in some of the more demanding titles.
Ishiiruka has lost some of its performance advantage by merging commits from master that slow things down (or provide a very small boost), and not merging the ones that provide a decent speedup. EFB2RAM, MMU and vertex proessing are now a good deal slower than before.
This PR has the potential to restore some of that lost performance (if merged).
NOTE: Do not merge this PR now, since it has a bug which doesn't upscale textures (downgrades the quality) at high IRs.
Now on version 242 Dolphin crashes each time I close a game while using DX11 backend (with Escape button on Keyboard). It seems to be good on DX9.
Windows crash log :
Problem signature:
Problem Event Name: BEX64
Application Name: Dolphin.exe
Application Version: 0.0.0.0
Application Timestamp: 54c41d85
Fault Module Name: d3d11.dll_unloaded
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 4a5bdeba
Exception Offset: 000007fedafa3eeb
Exception Code: c0000005
Exception Data: 0000000000000008
OS Version: 6.1.7600.2.0.0.256.1
Locale ID: 1033
Additional Information 1: d41d
Additional Information 2: d41d8cd98f00b204e9800998ecf8427e
Additional Information 3: 63dc
Additional Information 4: 63dc6a30d19b9ccd013c9f0556320960