My System :
Intel Quad Core 6600 @ 2400 MH
Nvidia 9600 GT (Directx 10) 1GB Video Ram
4 GB DDR2 800MHZ Ram
And Ishiiruka.f40ab1a.x64 Setting :
Sample ScreenShot :
![[Image: bgqaa1tdycarvhp0o7pn.jpg]](http://8pic.ir/images/bgqaa1tdycarvhp0o7pn.jpg)
can you test early versions to see if the issue is there from the start or if it has been introducen recently?
Directx9 is correct with this early version = Â Dolphin-DX9-Final.4.0-164.x64
![[Image: 8cpf7k2ks983osnqv7v2.jpg]](http://8pic.ir/images/8cpf7k2ks983osnqv7v2.jpg)
In the "Hacks" section of the video config disable "OpenCL texture Decoder" and the game will work fine
Happy new year~
How is the netplay for this version? I tried it with a friend but we kept getting desyncs on Baldur's Gate Dark Alliance. Was it because of dual-core? He'd break a barrel and an item would come out on his screen, but not mine.
Dual core sync is still not implemented in ishiiruka. You will be better with master if you want netplay
i've tried it with Metal Gear Solid Twin Snakes
smooth and fantastic But why not working with DX11 ? its working
but whenver i get into the gameplay the game crashez with sound like ZZZZZZZZZZZZZZZZZ
but with d3d9 its good
(12-29-2014, 11:43 PM)Tino Wrote: [ -> ]Actually checking my game settings files are exactly the same master uses, are you using the latest version of ishiiruka?
Rechecking again it's possible I was wrong, so sorry for the confusion.
By the way, Twilight Princess crashes in Ishiiruka.
@Dogway: Doesn't crash for me. Whats version, GC or Wii? And when booting or somewhere in-game?
@Tino: Happy New Year!
