I think I made a dumb mistake in the shufps constant for that PR; it should be fixed now (but no guarantees). It was writing {0, float, 0, 0} instead of {0, 0, float, 0}.
Checked and the latest version of the Pull Request works for me. Should fix the issues, Tino
(12-04-2014, 05:19 AM)Fiora Wrote: [ -> ]I think I made a dumb mistake in the shufps constant for that PR; it should be fixed now (but no guarantees). It was writing {0, float, 0, 0} instead of {0, 0, float, 0}.
thanks Fiora you are great
new version available, graphic issues introduced in the last version should be fixed.
updated with a new version, fixed speed problems in dx11 backend introduced by bbox implementation
Degasus no problem will make the pr